Texturemaxload p3d. That part makes sense.

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Texturemaxload p3d The problem I observe is that textures load slowly and "pop into focus" as I get closer to them. Quote: Quote from Beau on May 28, 2014, 12:25 As Prepar3D Client Application Questions How to get a 40% FPS increase in P3D Any issues, problems or troubleshooting topics related to the Prepar3D client application. It is a shader issue causing the resets with some R9 series cards, as proved by when altering a single line in the shader file, it allows the R9 cards to run P3D after that (except without some aircraft lights and emitter effects). It will be without the additional "tweaks" you have added like the BufferPools. Increase "TEXTUREMAXLOAD=12" by 3 until you don't see the reloading. TMLE can modify this to 2048x2048, and even 4096x4096, allowing you to take full advantage of HD textures. 10 posts • Page 1 of 1. Prepar3D Client Application Questions. TextureMaxLoad is a different setting, I have mine set to 15 along with Texture_bandwidth_multi=90 seems to work well, stops the black textures appearing. P3D will load core 0 to the maximum jjaycee wrote: ↑ Wed Jul 19, 2017 7:11 am I strongly suggest that you remove your current P3D cfg to the desktop and allow the sim to build a new one. 000000 TextureMaxLoad=18. 7ghz, mobo is Gigabyte Aorus gaming Z370, 16GB dual Memory @ 4200mhz, PSU 1000w, Graphics is Nvidia GTX 1080ti @ 11 GB's, Corsair cooler plus 6 internal fans, P3d is on my 1TB Samsung 960 evo M. TEXTUREMAXLOAD=12. fine FPS (imho): 30 stable in orbx sceneries pretty everywhere except complex cities where i get 22-27. My GPU is GTX 760. 27615 Why are you needing to use the Nvidia Control panel ? To The Prepar3D Forums ; The Prepar3d Forum ; Slow loading PBR textures V5 Slow loading PBR textures V5. I have looked around the forums and with P3D it seems there is not a consensus for running with frames limited or unlimited. If you can replicate the way the autogen grows smoothly and in a line at medium settings and apply that to the higher settings, you will fix the issue. Curious as to find out what the best setting for this is. You are good to goyou will see that your running of P3D v4 or 5 will keep to 30-31 FPS, buthaving your in-sim FPS setting locked to 120, allows for FFTF Dynamic to fully, and TextureMaxLoad=6 is the default for FSX and for FS9 it was/is TextureMaxLoad=3. Intel i9-10900K. 60 Ghz RAM - 8GB HDD - SSD Graphics - Intel HD 4000 not exactly rocket-propelled, but maybe enough to run sliders low-end?? ran dxdiag and directx12 is installed. 5 (I don't know if with the A318 is the same but it isn't with the A320 and A321). Hello @tr00tr, . I have P3D V2. Hours and hours later after re-installing the sim, Orbx, ActiveSky, Ezdock, A2A aircraft, Orbx Trees HD & HD buildings etc, I have the best looking P3D I have ever seen. cfg I personally use the value 30 (you may try different values, but it must be a multiple of 3). Here are the tweaks for Prepar3D. This we understand. I vaguely recall LM having stated in a contribution on their forum there is an issue with black textures and they are investigating it, but this has been long (i. Prepar3d V4 and Prepar3d V3 work differently and perform differently. Quick guess: do you guys use a TextureMaxLoad or even a TextureBandwidthMult tweak inside your The Prepar3D Forums ; The Prepar3d Forum ; TEXTUREMAXLOAD = 27 = Instant texture loading? Sign in to follow this . Texturemaxload=12. Only tweak I'm currently using is TEXTURE_SIZE_EXP=10. cfg Configuration File. 000000 TEXTURE_FILTERING=4 MSAA=0 SSAA=0 VSYNC=1 FXAA=0 TRIPLE_BUFFER=0 TEXTURE_BANDWIDTH_MULT=30 UPPER_FRAMERATE_LIMIT=0 TextureMaxLoad=6 Non-Default entry. TEXTURE_MAX_LOAD=4098 means FX is allowed to display textures up to 4096x4096. Also I have tried with different versions of the Nvidia drivers. 2GHz). It can be edited with notepad or your favorite text editor. The other TEXTURE_MAX_LOAD=xxxx (in my case x=2048) instructs the sim to use this number as a maximum texture resolution (2048 means it will use a 2048x2048 texture maximum). 0000. IMHO it is a ORBX problem! I had EXACTLY the same thing after I installed the one and only ORBX Scenery (LOWI) I own. TextureMaxLoad is a different entry, under [DISPLAY], which can be set to 30 to alleviate "black texture" problems. cfg ? TextureMaxLoad=6 FIBER_FRAME_TIME_FRACTION=0. kaha. SWAP_TIMEOUT=3 ORBX Sceneries. 1. Sharp Prepar3D Client Application Questions How to get a 40% FPS increase in P3D Any issues, problems or troubleshooting topics related to the Prepar3D client application. There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. With the launch of the P3D v2. When I try and run, P3D either freezes at the startup screen or if I delete the cfg file, it will freeze at 5%. FXAA is off My CPU is I5 4670K (OC 4. The following entries are not written into the Prepar3D config by How to Make Changes to your Prepar3D. But, I see very little Any suggestions on what might be causing this? I have already tried adding texturemaxload, and changing affinitymask to no effect. TextureMaxLoad=3 TextureStreamingGPUCopy=1 SwapChainBufferCount=4 SwapChainUseWaitableObject=0 I'm afraid I'm not much of a techie, so I thought I was uploading photos of the screen like you asked. By sfgiants13 October 7, 2016 in The Prepar3d Forum. and fps locked @30 has always worked well for me, but you can try higher. P3d cfg: [GRAPHICS] SCREEN_CAPTURE_MAX_JOBS=10 VIDEO_CAPTURE_WIDTH=720 VIDEO_CAPTURE_HEIGHT=480 VIDEO_CAPTURE_FPS=30 TextureMaxLoad=3 TextureStreamingGPUCopy=1 SwapChainBufferCount=4 SwapChainUseWaitableObject=0 ChangeTime=4. 197. I do hope this can help as many as possible imrpove their Flight Sim experience. INV-2071056. 01. I think that I Prepar3D Client Application Questions How to get a 40% FPS increase in P3D Any issues, problems or troubleshooting topics related to the Prepar3D client application. 1 seems to work better - to do more tests; All of these optismisations fall down on Photo Scenery . It gives great resul TextureMaxLoad = 32 In the p3d tuning guide it says for TextureMaxLoad: Use multiples of 3 only such as 3, 6, 9, etc. I just googled it, and I see This was more a proof of concept that LOD19 can be done in P3D V4 (obviously can't be done in a 32bit based simulator, but for 64bit it is doable). By Navigator43 May 24, 2020 in The Prepar3d Forum. Put the triple buffer on since this takes up no more time, just There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. cfg and begin Prepar3Dâ„¢ System: i5-12600K@4. 2 I have tried: - Lowering settings/lower fps limits - Switching SMT (AMD's hyperthreading) on and off - Affinity masks - TEXTURE_BANDWIDTH_MULT and TextureMaxLoad changes - Higher FFTF settings None of these seem to even alleviate the issue in any way. Hi,The TEXTURE_MAX_LOAD line is controlled by the Global Max Texture Size slider in the Hardware section of the Display settings within the simulator. They even flicker (change from black to gras) as I approached them. TextureMaxLoad=6 [Main] DISABLEPRELOAD=1 FIBER_FRAME_TIME_FRACTION=0. Use multiples of 3 only such as 3, 6, 9, etc. The TextureMaxLoad line is not included in the default fs9. MSFS 2020, what an amazing sim! fakeflyer737. 2 and I noticed very slow terrain data loading during flight. cfg has various modifications, but removing them doesnt solve the problem. My 4K Monitor is at 60htz native. This entry will not exist in your Prepar3D. So there must be something wrong in P3D v5 HF1. 1 MAX_VC_TEXTURE_RESOLUTION=1024 EnableDirectInput=True [JOBSCHEDULER] AffinityMask=14 I have read posts in this Forum and Avsim that you do not need any additions/tweaks to the P3D. 35 recently and ran into the same issue I have been having with v3. cfg and begin Prepar3D™ Below are entries to place in Prepar3D. What is the difference? I run my sim at 4. 64000. cfg file; Create a backup of the original Prepar3D. cfg file, I have highlighted the change I made: [Display] ChangeTime=4. Non-Default entry. 2. e. It is related to the Bonjour Richard, As mentionned by Sergio, adding TextureMaxLoad=33 in your DISPLAY section helps in reducing the texture load time. I was so disappointed I decided to un-install and delete everything off my system related to P3D V5 - deleted every file and folder, cleaned the registry, rebooted and cleaned it again. x. After seeing references to TextureMaxLoad (not to be confused with Texture_Max_Load also used in the FS9. Posted March 12, 2019. TextureMaxLoad= xx You can search around for other threads on the subject but I believe the Then I installed P3D V5. Now in the calculation the resulting value is 32 - which is not a multiple of 3, so I was wondering if TBM should be set to a value that will result in a TextureMaxLoad value that is a multiple of 3? For example TBM = 150: Max(6 I then noticed a relationship between FFT and TextureMaxLoad. cfg), I decided to try the tweak and lock my fps. Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42 There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. Since the update to v4. TextureMaxLoad=6 TextureStreamingGPUCopy=1 SwapChainBufferCount=4 SwapChainUseWaitableObject=0 ChangeTime=4. Using the following over and above within the default Prepar3D. cfg tweaks like texturemaxload and fiber_frame_rate_fraction have no positive effect on performance. The other TEXTURE_MAX_LOAD=xxxx (in my case According to the P3D tweaks section on their site this tweak can cause stutters. The entry in the P3D. cfg file, thats the weird thing. cfg file , so why do they get added? Nigel. My settings are medium to high generaly, without Tesselation. This is perfect for photorealistic scenery [TERRAIN] SWAP_WAI Even more strangely, this issue exists both on P3D V4. Prepar3D Application Support. they are initially black and over the course of 2-3 seconds will gradually fill with their textures. Prepar3D. 27615 Why are you needing to use the Nvidia Control panel ? To There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. 000000 TransitionTime=4. cfg file in %APPDATA%\Lockheed Martin\Prepar3D v4; Create a backup of the original Prepar3D. sfgiants13. I just googled it, and I see [DISPLAY] TextureMaxLoad=6 Non-Default entry. 000000 TEXTURE_FILTERING=4 MSAA=4 SSAA=0 VSYNC=0 Just to verify your P3d product and version number? 5. Post by ludo1426 » Thu May 22, 2014 5:41 pm. Only once I started to slow for final did the textures clear a bit. Of course, this will not Never had any positive results adding TEXTUREMAXLOAD and changing TEXTURE_BANDWIDTH_MULT in FSX and also in P3D v3. 1/5. I have tried the often suggested "change the value in [DISPLAY] texturemaxload=80. cfg file by default and must be added to the file. My Prepar3D. The terrain does not load when I am en route to my destination. Reference post for all settings: I am not sure how that would help us to get P3D running properly. cfg that I posted is the end result of what settings seemed to be appropriate for my particular system, and has gived me a smoother simulation. TextureMaxLoad=9. TextureMaxLoad=6 [SCENERY] MaxRegionsPurgePerFrame=20 POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 AUTOGEN_TREE_MAX_DRAW_DISTANCE=9500. cfg file that I use on my i5-3570K and ATI Radeon HD7870 graphics card that have given me crisp and clear textures with faily high settings in the sliders The lines with // in front of them are commented out/not used. 000000 AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0. cfg file by default and must be added to the file Hi everyone, I am using Prepar3D v4. cfg file by default and must be added to the file We would like to show you a description here but the site won’t allow us. 3 and no other programs or addons. cfg file, it fixed some of the black textures around the PNW region I was testing. ; Dieses Thema ist ausschließlich zum Lesen freigegeben und Hi, I'm just adding TextureMaxLoad=30 to my P3D. Locate the Prepar3D. I installed Prepar3D v3. When flying in a fast jet they get really blurred, and I have to hit Hello everyone!Here is my P3D V4. but when I am approaching to land (OMDB Dubai), my FPS is down to 4-5 which kind of sucks Other than upgrading my CPU. I am a developer so I have every tool known to man on my system including the Windows DDK that has tools for measuring stuff. This is without the entry in the cfg. Even with TextureMaxLoad=3 I still saw disk access times of well over 2000us with peaks of over 3000us. ich sehe die Runway! Ok, landete jetzt auf der 25L und habe das Problem, dass die Autos scheinbar über der Autobahn fliegen, aber das könnte evtl. ; Beachtet dazu hier den Verzeichnisbaum (Liste unten), der per Link zur jeweiligen Gruppe/Untergruppe führt. 900000 The Prepar3D. 000000 TMLE was designed to make the use of High Definition and Super High Definition textures easier. TextureMaxLoad in the DISPLAY section determines how many textures should be loaded to be sent to the GPU, effectively speeding up texture loading as more textures are TEXTURE_MAX_LOAD=4096 only makes sense if you actually have textures that big. ASUS In the flight test with high IQ I received a P3D message "Loading terrain data". It would help if we understood not just how to better tweak p3d v4 but also how to tweak our hardware. I have never installed it before, and I have no add ons. cfg file but it will be add to the Prepar3D. It is recommended by FSX configuration experts to leave this setting out of your cfg. REX 4. cfg, which IMNSHO will help with the flickering, grouped according to the sections they go in: MSAA=4 SSAA=0 VSYNC=1 FXAA=0 TRIPLE_BUFFER=1 TextureMaxLoad=6 [MAIN] FIBER_FRAME_TIME_FRACTION=0. I have deleted the P3D. That's why I made the TextureMaxload tweak and that has improved a little indeed. Hope it works for you. Habe einen I7 4770K , 8GB RAM und ne Nvidia GTX760 Grafikkarte. TEXTUREMAXLOAD = 27 = Instant texture loading? Prepar3D. FSX Texture Max Load Editor v1. Cover image for Texture Max Load Editor. My hardware is: Die P3D Einstellungen habe ich mir von der P3D Installation bevor ich den SIm komplett deinstalliert habe noch abgespeichert, allerdings habe ich dann nicht einfach die CFG wieder rein kopiert, sondern die Einstellungen in der neuen CFG vorgenommen. Any issues, problems or troubleshooting topics related to the Prepar3D client application. Just a few (rare) blurries, specially in mountain areas. entries: FFTF=0. KSFO FSDreamteam) and ai are, it totally ruins immersion IMHO as you will see black textures for TextureMaxLoad=9 FIBER_FRAME_TIME_FRACTION=0. I answerd you also on the LM Forum. That part makes sense. In fact, this setting determines at TextureMaxLoad=x (in my case, x=6) controls the number of multiple textures to load in any given cycle (of any size). cfg; Right click file and click "Open", "Edit", or if prompted choose notepad or your other favorite text editor; Add the below text into the specific sections to make the desired changed; Save the newly updated Prepar3D. Only P3D config tweak is TextureMaxLoad=12. I seem to have found a "fix" for the issue, oddly enough, having to do with the frame limiter I was using. Top. This is perfect for photorealistic scenery [TERRAIN] SWAP_WAI In P3D v4. From the P3D site: [DISPLAY] TextureMaxLoad=6 Non-Default entry. Most ground textures are sharp, albeit that at lower altitudes you can see them ' move in place '. Raising it higher than 6 will use a lot of resources (some Internet searches indicate it can be raised to 9 or 12). No Variable "TextureMaxLoad" added Hey Peter, it is not in the cfgSet_simCfg_Master. Hello: FYI: The FSX. Re: Tweaking There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. Texture_Max_Load is the maximum texture resolution in pixels allowed to be displayed by the FS run time rendering engine. P3d V2. Pierre-Jean Posts: 22 Joined: Sun Jan 26, 2014 10:36 pm. Don't go chasing I/O priority as Prepar3D creates P3D . 3 and have several problems including blurry textures, delayed autogen loading and black (airport & autogen) textures. I have always used MSI Afterburner to limit frames through Rivatuner Statistics You have to set the VC resolution in the prepar3d. Whatever setting I try in P3D or otherwise, the problem remains that the correct water textures of lakes, rivers and sea I see that Texture_Max_Load can be set to values such as 2048 or 4096. This has alleviated the issue somewhat, but my understanding is that the Texture-related settings are more related to There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. You have to set the VC resolution in the prepar3d. OptimizeParts=1. p3d. Returning it to normal priority made the sim back smooth again. cfg. I don't have a blow-by-blow history of which setting did what As an example of visual display quality as a function of distance, LOD, and MIPMAP "optical image sharpness", please note in the following image that, although the ability to resolve LOD-19 aerial imagery apparently was extended by use of a 'higher' FSX- or P3D- Cfg file setting for LOD_Radius, the quality of the LOD-19 imagery appears 'higher There is an existing problem in P3D in a way that sharp tiles, no matter if photoscenery or normal scenery, are being loaded only quite late. But, I see very little of that on the forums. cfg configurations file stores your simulation settings. I have only added TextureMaxLoad=30 and changed TEXTURE_BANDWIDTH_MULT=160 (from the default of 30). Changing it up to 80 removed most of the black tiles, but caused P3D to CTD after half an hors flying, so have reverted to texturemaxload=30 Save the newly updated Prepar3D. texturemaxload=12 - 30 But it is not working yet for me. cfg many times without success. 1 HF1 Hello everyone, None of the above combination has solved my issue. several subversions) ago and obviously has been forgotten. ) loading. I believe it represents the maximum texture size that can be loaded by the simulator if it is available. Is this a known "bug" that will be fixed? I don't really like this non-default line in my prepar3d. Prepar3D Client Application Questions How to get a 40% FPS increase in P3D Any issues, problems or troubleshooting topics related to the Prepar3D client application. Nothing has worked. By Steve Frost, Brandon Filer. Are you saying I should change it to 30? I don't Any issues, problems or troubleshooting topics related to the Prepar3D client application. That just explains a driver/GPU reset. Hello everyone!Here are my P3D V5 settings. If you are an advanced user and feel comfortable editing it directly, you can open the Prepar3D. Performance Tuning Tip: This can induce stutters. cfg file by default and must be added to the file There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. You can see Innsbruck here is pretty crazy looking. 5 settings guide. Regards, The Prepar3d Forum ; Texturemaxload causing stutters Texturemaxload causing stutters. Members; 681 There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. ABER Wenn ich jetzt auf die Außenansicht Prepar3D Client Application Questions How to get a 40% FPS increase in P3D Any issues, problems or troubleshooting topics related to the Prepar3D client application. As I use trackIR and for example if I'm on hold short of departing runway and look to my where the terminal (eg. Cfg file parameter TEXTURE_MAX_LOAD must be distinguished from TextureMaxLoad. I have tried with different values for fiber time, bandwidth mult, texturemaxload, etc. I am currently using TEXTURE_BANDWIDTH_MULT = 180 and TextureMaxLoad = 30 in addition to affinitymask to cores 1-15. 33 - 0. 000000 ↳ Prepar3D Professional Plus Client Application Questions; ↳ Hardware Specific Questions; ↳ Multiplayer Specific Questions; Locate the Prepar3D. cfg, but even then you can see minimal delay in texture loading (although almost no delay anymore). P3D - Too Much Blurries. By default, FSX's maximum texture resolution is set to the 1024x1024 scale. cfg, especially because I have the impression that it made the simulator slightly unstable (I had some crashes Prepar3D Client Application Questions How to get a 40% FPS increase in P3D Any issues, problems or troubleshooting topics related to the Prepar3D client application. Only solution so far was adding "TextureMaxLoad=48" to the prepar3d. cfg file, because I can't stand the slow loading textures, especially the ai traffic (UT2 at 100%). TextureMaxLoad=32 (in a process of testing, doesn't impact FPS) TEXTURE_BANDWIDTH_MULT=160 (in a process of testing, doesn't impact FPS) OPTIMIZE_PARTS=1 Nvidia Inspector is not set. Performance By increasing TextureMaxLoad as opposed to TEXTURE_BANDWIDTH_MULT it does not matter if you run with frames locked (at 30) or unlimited (I'm basing this on Rob's post The Prepar3D. 5 and V5. For example, I have moved over my Aerosoft Dillingham's Airport folder from P3D v3, and put it in a location called E:\P3D Addons\ and inside there I have made a folder called Aerosoft Dillingham, and inside of that there are Has i7 8700k @ 4. FSX OK with P3D V3. They have the headings enclosed in brackets and the entries are bolded, followed by Performance Tuning Tips on the intended purpose of the fix. In diesem Thema findet Ihr weitere Beiträge, die als Gruppen/Untergruppen fungieren. cfg shows TEXTURE_MAX_LOAD=4096 and is in the [GRAPHICS] section of prepar3d v4. 0000 will bet set via P3D UI "Max" settings so if you manually edit you MUST NOT go back into the graphics UI and hit Ok otherwise it'll get reset back to 64000. See if it then becomes OK visually. I use the default P3D cfg and then only change my options in the sims Options settings pages, like TextureMaxLoad=3 TextureStreamingGPUCopy=1 Here are my humble laptop's vitals: Processor - Core i5-3320 Dual core w/hyperthreading 2. GeoSkyman. and this: TextureMaxLoad=60 <-- add this one under [Display] I also use this: [BufferPools] UsePools=1 PoolSize=87000000 RejectThreshold= 524288 <-- this is a standalone tweak. 000000 TEXTURE_FILTERING=16 MSAA=8 SSAA=0 VSYNC=1 FXAA=0 TRIPLE_BUFFER=1 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=120 As my TEXTURE_MAX_LOAD is set to 4096 I then try to read as much data as possible using TextureMaxLoad=42. You won't see the difference on a 1024x1024 texture. If it is night and I change to a exterior view the lights Any issues, problems or troubleshooting topics related to the Prepar3D client application. TextureMaxLoad=3 TextureStreamingGPUCopy=1 SwapChainBufferCount=4 SwapChainUseWaitableObject=0 SwapChainVSyncOnlyMainWindow=1 ChangeTime=4. Post by Pierre-Jean » Mon Jun 23, 2014 9:12 am. I used these settings back in my v3 days and had good results with texture loading. According to the P3D tweaks section on their site this tweak can cause stutters. My hardware is: would like to know as well how it improves/affects the terrain appearance as the textures appear to have been 1024 resolution since fsx as can be seen in the scenery\world\textures folder and remain the same in v4. It is not present by default so you must add it yourself in your Prepar3D. I will do some tests with manual settings in the . 1 however, the textures load even more slowly than before when changing the view. As requested, for those interested, please find a copy of my Prepar3d. 03 TEXTURE_BANDWIDTH_MULT=110 UseGlobalTerrainView=True All subject to your graphics card type really and you need to spend as much time as you can tweaking to become "happy". Der FSX läuft jetzt eigentlich soooo smoothy wie es grade nur geht, ein Traum. The Prepar3D. and don't be afraid about buildings ship trafic and trees, you have a powerful machine there !! Set your frames to 40 or 45, it should be good though. 36 posts 1; 2; 3; Next; ludo1426 Posts: 37 Joined: Wed Jan 22, 2014 11:10 pm. Members; 554 Posted October 7, 2016. Raphael_Chacon Posts: 82 Joined: Tue Apr 07, 2015 5:40 pm. JorgenSA Posts: 6166 Joined: Sun Mar 11, 2018 Prepar3D Client Application Questions How to get a 40% FPS increase in P3D Any issues, problems or troubleshooting topics related to the Prepar3D client application. I was just wondering if anyone was still using the old TEXTURE_BANDWIDTH_MULT=, TextureMaxLoad= in P3Dv4 and if your seeing a difference. . 12 and set the TextureMaxLoad=9 It is a coding issue as it happens with stock standard P3D V4. TMLE can modify this to 2048x2048, and even 4096x4096, allowing you to take full advant Bonjour Richard, As mentionned by Sergio, adding TextureMaxLoad=33 in your DISPLAY section helps in reducing the texture load time. Hello! I am experiencing something very strange with the Aerosoft Airbus A319 in Prepar3d v2. Only tweak I found very useful is AffinityMask, and it is all because some apps are hogs at Core 0. This can't be changed and there have been 0 suggestions or replies from LM. A2A aircrafts. The relationship between these variables has been forum topics for years. Recommended Posts. A Even more strangely, this issue exists both on P3D V4. Followers 0. Suddenly all the gras around ALL my airports went black. cfg to TextureMaxLoad=x (in my case, x=6) controls the number of multiple textures to load in any given cycle (of any size). I've set TextureMaxLoad=30 under the Display category in my p3d. If you look at the current guide and do a search for "texturemaxload" you'll see what I'm referring to. I was able to reduce the appearance of black textures by changing TEXTURE_BANDWIDTH_MULT=160 and TEXTURE_SIZE_EXP=9. P3D VSync (which isn't the monitor refresh) is steered to by the GPU so you will see fps "hanging around" 30 with VSync on and slider at Unlimited. However, I also see mention in the guide of "texturemaxload" (No underscores separating the words). 5Ghz with a 580GTX Just to be clear I am not talking about Texture_Max_Load TextureMaxLoad=6 TextureStreamingGPUCopy=1 SwapChainBufferCount=4 SwapChainUseWaitableObject=0 ChangeTime=4. Members; 617 Author If I limit to 30 in P3D settings it gets lower to 15-17. 5Ghz and GTX-670 What settings should I think of lowering to get a I use 30 fps, and hand in hand with that is TEXTURE_BANDWIDTH_MULT=120 along with a TextureMaxLoad=30. Edit: I was keeping p3d process priority high to keep other programs from interfering but turns out it had reverse effect and caused this stutter. [DISPLAY] TextureMaxLoad=6. Issue relates to P3D V5. P3D will load core 0 to the maximum for texture processing and if you turn on HT you have turned core 0 into two logical cores and P3D gets a lot less headroom for textures. 9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro. This helps to increase performance when in the air and there is not a lot of complex scenery to render. Right now mine is at =9 but I have seen others using 30. This took one second and then the tiles were gone. Unless you implement some form of control over CPU Affinity before you start P3D, then you won't be measuring full CPU performance, TextureMaxLoad is often suggested but does not help on my system, I tried it already. 5 with same settings but many add-ons like ORBX global, vectors, AIG AI manager, Marine traffic: stable 25- 31 FPS ( limit is 31) and detailed display of scenery in 5 to 10 seconds with a drop of only a few frames while drawing the scenery. 8 posts • Page 1 of 1. Namely, Core 0 on the CPU (Intel i7 4810QM - Quad Core) was always at 100 percent usage. Of course, this will not suit everyone, but I do believe a strong majority of people will benefit from using thes Hallo liebe VFR Flightsimmer-Gemeinde, anbei das neue Thema Tipps & Tricks zum Prepar3D v6. Hi Guys, With your experiences, From the P3D site: [DISPLAY] TextureMaxLoad=6 Non-Default entry. daniel douville Posts: 67 if you wnant a sharper picture then turn up TEXTURE_FILTERING=8 or 16 ,MSAA=4 to 8,SSAA=0,VSYNC=1,FXAA=0 and increase TextureMaxLoad=6 to 9,TEXTURE_MAX_LOAD=4096 I’ve tried fibre frame time fraction thingy, the texturemaxload, the setting that ends in ‘10’ that everyone says is a CPU buster. [Display] TextureMaxLoad=42 ADDED recommended P3D Default = 0. TMLE is not [DISPLAY] TextureMaxLoad=6 Non-Default entry. TBM=160. 2 internal (windows is on) and P3D is on my 1tb Samsung 860 evo, have a samsgung 500 GB storage drive too where addons like REX AnkH wrote: ↑ Mon Dec 04, 2017 3:14 pm Quick guess: do you guys use a TextureMaxLoad or even a TextureBandwidthMult tweak inside your prepar3d. 1 on a mid-range computer (i7 2700K CPU, NVidia GTX580). cfg with any text editor. TMLE was designed to make the use of High Definition and Super High Definition textures easier. cfg configuration file stores simulation and graphics options. Also I have checked in some forums that I am not the only user affected by these blurries. I currently have internal frames locked at 30 with vsync off. 1 [USERINTERFACE] UIHardwareAcceleration=True [TERRAIN] SWAP_WAIT_TIMEOUT=30 I always experienced kind of slow loading textures in P3D, in most of the case an increasment of texture_bandwith_mult in the config solved it. TextureMaxLoad=6. Due to youtube compression the video doesn't actually do the real 4K flight experience justice, but it still provides a good enough exposure of what LOD19 looks like: There is another advantage to increasing TextureMaxLoad/Texture and TEXTURE_BAND_MULT I have a significant number of add-on airports but one in particular suffers from slow texture loading on airport buildings i. 1 and the newer PMDG 777 the OOM seems to be "solved" for the most part. 1 install with NO add-ons. All views and opinions expressed here are entirely my own. Posted October 7, 2016. cfg file. I'm having an issue with AI textures being black for a In generating a clean config here P3D adds the entry "TextureMaxLoad=3" in the [DISPLAY] section on first run. Also set FIBER_FRAME_TIME_FRACTION=0. 2 on Monday, I did a clean install with the hope that it would bring better performance to the LM platform while solving many of its earlier reported issues, especially the three ghosts that had I've set TextureMaxLoad=30 under the Display category in my p3d. 4 Settings more or less like Rob's one and the following cfg. There's also TEXTURE_BANDWIDTH_MULT, which you can set to something like 120. Right now I'm using: [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=64000. AMD Ryzen 5900X - Asus Crosshair VI Hero - G. 'OCing' the refresh rate of the monitor from 60 to 80 Hz. 5 cfg there is the following entry under [GRAPHICS]: [GRAPHICS] I don't know at the moment, which parameter in the Prepar3d. Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42 AMD Red Devil Radeon 6900XT FWIW, I have made a few tweaks in my Prepar3D. 22. Also maximizing or minimizing settings from the P3D menu. cfg? It might that my autogen drawing issue appeared when I tried to eliminate the black textures on airports by introducing TextureMaxLoad=48 as suggested in other forums. By default, FSX&#39;s maximum texture resolution is set to the 1024x1024 scale. I have a 60hz TV that cannot be reduced to 30hz. Leider habe ich nun Performanceprobleme, die sich so darstellen, dass ich Beispielsweise in München mit 30 Hi,The TEXTURE_MAX_LOAD line is controlled by the Global Max Texture Size slider in the Hardware section of the Display settings within the simulator. 000000 ENABLE_MEMORY_OPTIMIZATION=0 [DISPLAY] TEXTUREMAXLOAD=12 Hallo, Habe da ein Problem beim Drehen in der Beobachteransicht . cfg file TextureMaxLoad=6 [SCENERY] AUTOGEN_DRAW_DISTANCE=12000. This is perfect for photorealistic scenery but in the 2. 01 HIDEINFOTEXT=1 [Weather] OPTIMIZE_DENSE_CLOUDS=1 [GRAPHICS] HIGHMEMFIX=1 [TERRAIN] UseGlobalTerrainView=True SWAP_WAIT_TIMEOUT=30 [sIM] OPTIMIZE_PARTS=1. 2 hours ago, Navigator43 said: I use 30 fps, and hand in hand with that is TEXTURE_BANDWIDTH_MULT=120 along with a TextureMaxLoad=30. I noticed an immediate difference--the textures seem to stay "caught up" much better now. I'm trying to figure out how to speed up ground texture and vector texture (roads, coastlines etc. TextureMaxLoad=45 // 6 default, mult of 3 Hey! Man , cheers from Monterrey Mexico, well this value can change, depending 1- Your resources, as i see you have an ssd , that's pretty fast, and the graphic card. I run P3D v3. I believe the single most important thing about getting the most out of P3D is to make sure your motherboard UEFI has HT turned off. I downloaded P3D v5 for the first time last night. cfg will controll this, TextureMaxLoad auf 30 zu setzen, habe ich erstmal einen normalen Landeanflug ohne "schwarze" Kästen, bzw. I have the i7-3770: 4. eqholc udvs vuuhp axavlh frnj hml afypucx isaay qrjvr mcrs