Dead hard or sprint burst Dead hard is good if you know how to use it right. It does, but it still leaves you exhausted so you can't use dead hard or any other exhaustion perk afterwards for example. Sprint Burst from a dead zone to a loop and start looping. Especially on maps like midwich where you might as well give up the chase if they sprint burst away. Pros: Short speed increase. In the last 14 days, 1. Could semi-counter Fearmonger. In this DBD guide, I breakdown and compare sprint burs I can't advise dead hard at the moment if you play on console - activating it just causes a massive lag spike. I would say Sprint Burst is "better" than Dead Hard but yeah. lithe is also good, 150% speed boost after jumping a window (has an exhaustion cooldown, same as deadhard), but I wouldn't recommend sprint burst for looping because it gets used up at the very start and gets wasted. It's actually way better than Dead Hard, because if you run to a strong loop with it, Sprint Burst KEEPS you from being injured instead of relying on that. Per page: 15 30 50. Lastly, no one has mentioned that once a killer sees you have dead hard they can bait it out. BBQ/Lethal are in the top 10 most used killers perks after the update, and being able to deny a killer this information all Sorry but if you stop at the first tile after using sprint burst then you are using sprint burst wrong. Dead Hard needs you to be injured, and Balanced Landing needs a high drop to activate. Will also help against Spirit, Dead hard is my favorite cause it lets me recover from a mistake. While Dead Hard will outscale Sprint Burst, once you get better in chase. Therein lies the problem. I've tried using it a few times and, thusfar, I've always gotten 1 of 2 outcomes. Easy killer whiff . Apr 26, 2021 @ 7:25am you need to run #4. I’m also fond of Resilience too, can’t beat having that extra 9% vaulting speed for loops! You completely waste dead hard if you press e when the killer is heading toward you but not near you, but you are getting full Sprint burst value if you use it at that time. Before they added exhaustion, every one would run Sprint Burst simply because if you managed to loop the killer for 40 seconds you'd pop your sprint burst again mid-chase. This is why a lot of loopers prefer Dead Hard. Lithe+Dead hard, Balance landing+Dead hard in same chase, etc. with dead hard its very weird sometimes because if you have a killer who can instadown you Sprint Burst is a Unique Perk belonging to Meg Thomas . Dead Hard, Empathy, For The People, Iron Will Dead Hard Dead Hard, Spine Chill, Resilience, Iron Will Dead Hard/Sprint Burst - Exhaustion lets you extend the chase. also is imagining this big spooky sprint burst boogey man trying to scare killer players supposed to help you cope or something lol. Dead hard if you have good reactions and are confident looping. So in the end I use sprint because I’m too dumb to time a good dead hard majority of the time and sprint burst also makes you a bit slow When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. get in position for a save For Dead by Daylight on the PlayStation 4, a GameFAQs message board topic titled "Dead hard or sprint burst?". Many Survivors don't use this perk to dodge hits, but simply use the Spring burst cancels out dh because you can dead hard without running. If you get hit after 80 seconds thats pretty much a victory for you. Reply reply I would rather 4 sprint bursts than 4 (current) dead hards any day of the week. Sprint burst can help get you to a safe place, but Dead hard is much easier to use and more reliable. Next would be Lithe. They do not want survivors to stack speed-boost effects. It is the SAFEST and gets high returns. Overcome gives you 4 seconds of speed boos in summary (2 basic from being hit, and 2 from perk), and sprint burst gives you 5 seconds of speed boost (3 seconds of sprint and then 2 seconds from being hit). Nerf: increased the cool-down from 40/30/20 seconds to 60/50/40 seconds. Watch to find out!~Soc Old DH was toxic because it was a worse sprint burst on demand while also having Iframe dodge to get past a killer in clutch scenarios. Dead Hard essentially lets you take an extra hit after getting hooked, per hook, assuming that you do not already have an endurance status effect up or are exhausted. I love dead hard, my only issue is that it wont work if you are in deep wound. I would run Adrenaline with another Exhaustion perk, works just fine. This means that with an increased lounged attack, powered by Coup de Grâce, you can hit survivors with a greater chance if they have exhaustion perks such as dead hard and sprint burst, which is quite impressive outpowering Decisive Strike is an absolute certainty, along with Dead Hard/Sprint Burst as your exhaustion. This Legion build hard counters all Exhaustion perks, including popular ones like Sprint Burst and Dead Hard!____𝗧𝘄𝗶𝘁𝗰𝗵 https://www. 1. Reply reply More replies. It just cannot be spammed as previous iterations. There’s also dead hard, sprint burst and lithe that can help extend the chase but you shouldn’t rely on them too much. Lithe requires a vault and Sprint Burst requires exhaustion management. There’s also a couple maps, such as shelter woods where you can only use it at shack which sucks. Sprint Burst isn’t used as much because it takes more thought to use efficiently. It guarantees that even though there are no pallets in the immediate vicinity, you can still Giving them space to greed and to add to that, an extra sprint burst to run to another pallet once they do get hit. Sprint Burst is the best exhaustion in the game but most players that use it don't know how to use it. Sprint burst it's for furtherst distance between you and killer. People acting like it won't get run are fooling themselves. So please tell me what do you think its better. Sprint burst if you're mindful enough to 99 the exhaustion and don't just walk everywhere. However, it has a cooldown, so use it wisely. Not to mention playing Dead Hard and Sprint Burst I've seen a thread asking why sprintburst is a considered a crutch perk and I love how killers seem to completely despise that perk but when someone with deadhard uses deadhard and it doesn't work the killers are like ''haha ez'' and then ask why sprintburst is a crutch. Mad Facto Dead hard Sprint burst #10 < > Showing 1-10 of 10 comments . You do not recover from the Exhausted status effect while running. Can 99 your sprint burst then use it mid chase if necessary. 1, I use it too early and go down. Dead hard can also be really Sprint Burst is by far, the best exhaustion perk. 2, I use it and go down whilst exhausted/after I pressed the button but before it activates. May 2020 in General Discussions. But Dead Hard is most used cause it give you a chance if the no, you can’t use dead hard if you already have sprint burst. i respectfully ask if you could enlighten me. Active ability button is the button that triggers your dead hard Surv - Decisive strike, Borrowed time, Adrenaline, Unbreakable, Dead hard, Sprint burst, Iron will. I use dead hard in my build but it is not so useful. MfT ofcourse is way stronger then if you are in a tile. 5 - Overcome. #10. It is applied exclusively to Survivors. Sprint Burst is a meh one, you want it to activate somewhere mid-chase where you can use it to gain distance and break LoS. Sprint Burst, Dead Hard, and Decisive Strike work very well against the Clown, as well as other Killers. Sprint Burst is the best perk to delay the chase = win time for yourself and your team. Boshedo. Dead Hard is (was) busted, while Sprint Burst is just a strong exhaustion perk. Sprint Burst is the true "old faithful" of exhaustion perks and many seasoned in getting good value out of it will likely return to using it as a 1:1 replacement for Dead Hard. Bad lag can cause Sprint Burst to allow you to teleport far across the map but bad lag with Dead Hard can cause you to mistime your ability and end up wacked regardless or just waste it. Sprint Burst, Renewal, We'll Make it, Kindred, Reassurance, Iron Will + Lucky break [always together], Adrenaline and I've been experimenting a bit with Friendly Competition - not sure about it right now. It was added to the game on 28 November 2024 in patch 8. For instance, Tenacity, Stake Out, or Babysitter are I also usually run it with dead hard tho so I have a good exhaustion in most situations. But once the killer knows you have dead hard, he will probably not fall again and waits you to use DH before trying to hit you. Reply More posts you may like. I don't know why so many people prefer Sprint Burst over Lithe, in my opinion it's not that good. erya. Distortion was decent before, but now that you can gain tokens back it has become the best stealth/killer info perk in the game. I also run Dead Hard because it allows me to safely use For The People and clutch up when needed. Sprint Burst cannot be used while Exhausted. Dead by Daylight > General Discussions > Topic Details. There are other options but pretty much every rank 1 build is going to include Self Care and Either Dead Hard or Sprint Burst. Nerf: running reduces the Cool-down Recovery speed by -50 % Buff: crouching accelerates the Cool-down Recovery speed by +33 Yeah because Sprint Burst just works and has a whole laundry list of scenarios it can help you and even your teammates in. Skilled players that know how to use pallets and dead hard are unstoppable. You can approach the perk with a different mentality bc you can use them similarly. 99-ing a Sprint Burst has saved my ass a lot. Dead hard is stronger but requires a higher skill ceiling to use properly. Even the new one isn’t really an option here for them either. First off, I’ll start off with the downsides to this perk. Run Dead Hard. (For this it is so much better than dead hard but no one realizes it). Note: I also think that walking around the map to preserve your Dead hard and sprint burst are better. Bonus points learning to 99 sprint burst, giving you a sprint burst on demand like dead hard, but that's more advanced and you definitely don't want to be sprinting around doing nothing for your team just to have the 99 sprint burst held. It's better to just get that little bit of distance if you Meta survivor perks are Windows, Adrenaline, Off the Record, Dead Hard, Sprint Burst, Deliverance, Distortion, and Unbreakable. Which one is better in your opinion and why? I like dh more since i use it for distance to reach a pallet and i hate sb since i dont like walking. Premium Explore Gaming. Spine chill + resilience can come in handy for making that last second window vault, and maybe even hope or adrenaline to help you out in the endgame for running the killer. Causes the Exhausted status effect for 60 / 50 / 40 seconds. D0NN1ED4RK0 Member In this Dead by Daylight video, we compare Sprint Burst and Dead Hard to determine which is the better perk for surviving in the game. 6 year Wraith main (Banned) Oct 31, 2017 @ 9:52pm No speed perks can't be used while exhausted. And this is coming from a Tru3 hater of certain streamers. g. A lot of people say dead hard but 9 times out of 10 killers will wait out your dead hard or you get the dead hard but which is happening to often on dedicated servers. 2 Eh I prefer OTR + DS + Overcome / Sprint Burst / Lithe, as DH now has a higher skill cieling to use, so any of the other good exhaustion perks will be much easier for most players to make use of. Best thing you can do is keep playing, you can also try practicing looping in the survivor tutorial. Allows you to get flashlight saves and pallet drops that you may not get as killers are very aware. And so, you just pop dead hard and you suddenly just made it It's preference tbh. jump from house to house in haddonfield, you can go through the roof) and lastly use it to counter the killers power. The biggest strength in dead hard isn't to dodge a hit, but to extend a loop. Dead Hard is the opposite of skill. Dead hard can extend chases by a min or even more in some cases if used to its fullest extent. I pair DH with DS to make killers mad when they tunnel me. 2- it stuns the killer( Successful hit cool-down) 3- Can be used for mind gaming around pallets. Dead Hard doesn't simply make you immune to damage for a short moment, it also makes you dash forward at extreme speed for its duration. Reply reply Sprint Burst (Meg Thomas) – Upon running, sprint at 50% increased speed for 3 seconds. Sprint burst lets you guarantee that you'll make it to a pallet. 4. dead hard is fantastic for chases because it gives you that little extra speed to get to a window in time and keep the chase going. Scenery A you're looping a killer between pallets and you've exhausted sprint burst to dodge to the next area and you're slowed down or in near danger of being hit or blood lust stacks gained on you Dead Hard is good because of distance, not dodging hits. Dead hard and sprint burst are both pretty similar in strength imo, but I do find dead hard to have a slight edge. As far as I play, use it for that initial part of the chase to run away to a safe location. What are the best healing perks in Dead by Daylight? Dead Hard. SavageWaffles • Sprint burst is best for working on gens in dead zones. NursesBootie Member Posts: 2,159. Prestige Meg Thomas to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Sprint Burst for all other Characters. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Sprint Burst is probably the best but you have to use tactics and game knowledge to use it to its maximum effect now. Although that is partially because of dedicated servers, admittedly. By using dead hard you have a second chance when the killer is chasing you but if you use it too early or too late you’re not going to make it but with sprint burst you are stuck walking around saving it. Depend. The amount of times I would say that Dead Hard is better against The Huntress but overall, I agree that Sprint Burst is better all around. Yes, Dead Hard, Spine Chill, and Resilience has been the time-of-my-life, but SB and managing your meter, even walking during your chases instead of maintaining speed in-place while 360'ing, is so Yet you can dead hard into a wall too and it can be completely wasted whereas sprint burst you can still correct and save most of the burst by steering away from a wall. But if Overcome is better, why nobody use it ? Along with all its other strengths, this is one of the main reasons why Dead Hard is so dominant. Final tip don’t use more than one exhaustion perk and plan your chase around using them. Date Posted: Apr 28, 2019 @ 2 if sprint burst was better than dead hard it would've been used more than dead hard. Don't use dead hard to try to dodge a hit because you'll probably end up exhausted on the ground. Survivors in Dead by Daylight can choose four different perks per match, each of which gives them a special ability they can use to escape the game’s brutal killers. Dead hard is still exhaustion perk worthy. Just because it requires more input than say sprint burst doesn’t mean it’s super skillful. Apr 26, 2021 @ 7 Although you don't get the healing with Hope I almost never need it (I run self-care) and you only get the speed boost to get you to the Gates and you then cannot use Sprint Burst afterwards. Perks such as Prove Thyself, Soul Guard, Spine Chill, and Resilience are also very common on Survivor Perk builds. Also what you're describing is the intended downside to using sprint burst. for the downsides, having a spring burst in your perk slot will force you to The best exhaustion perks in Dead by Daylight are Dead Hard, Sprint Burst, Lithe, and Balanced Landing. Lithe is the easiest to control/use correctly. Invincibility frames. Either take off dead hard or sprint burst. February 2020 in General Discussions. Dead Hard is a fan-favorite perk that allows you to dash forward when the killer is chasing you. Sprint Burst grants the player a burst of speed when they start sprinting, allowing them to gain a great deal of distance from the killer before the chase even begins. 3 seconds. not gonna make it to the pallet? dead hard. Northener1907 Member Posts: 3,012. Dead Hard is only useful once against a killer with any memory, unless it's Nurse. Old Dead Hard: A counter to most of the killer roster, a hard counter to trapper since you could Don’t forget Dead hard which I find has the most potential out of all the perks. People saying otherwise are just unaware of the actual benefits of sprint burst. I think that is a good perk now. Not to mention Dead Hard doesn't work against (many) one shot abilities. The 'best build' in general is a combination of Self care, Aftercare/Empathy, Borrowed time and Dead hard for maximum utility, teamwork and chase survivability, #3. Reply reply I just don’t really enjoy the way the other exhaustion perks either limit your gameplay (Sprint Burst) or force you into niches to be able to use them (Balanced Landing). So many good things you can do with sprint burst that can prolong a chase. In terms of meta perks, you can get a meta build with just the base survivors. Sprint Burst for me is alright. But of the three I’d still use Lithe since its the most sure way to get something out of it regardless of skill level. Dead hard is the general best all-rounder since it can help you reach loops you normally couldn For Dead by Daylight on the PlayStation 4, a GameFAQs message board topic titled "Dead hard or sprint burst?" - Page 2. Pulsar Member Posts: 20,975. It works well on indoor maps where Which makes it very useful. tv Exhausted is the Status Effect to the Exhaustion mechanic introduced to Dead by Daylight in Patch 1. just depends on how you want to use it. Too many people save their sprint burst and just waste more time than necessary. I don’t really rely on dead hard as a crutch, it just happens to be the most dynamic of all exhaustion perks. Makes you really hard to chase especially if you can 99 SB. The ability to customize your perks is one of the things that makes Dead by Daylight’s gameplay so engaging. Sprint burst allows you to be tactical in your chase selection,Lithe and balanced can be countered by attentive killers,dh is an extra 4 seconds at best,a 50/50 in most cases and an extra life state at Exhaustions like Sprint Burst, Balanced Landing and Lithe give you distance without having to interact with the killer but Dead Hard requires you to bait a killer while in close proximity for the most part to get distance, this allows survivors to use movement exhaustions to travel to different places of a map faster or to an objective as well. Boon: Shadowstep (Mikaela) Wake Up (Quentin) Visionary (Felix) Small Game (All) Unbroken: Survival-- escaping without going down (iridescent), just escaping (gold); Sprint Burst (Meg) Distortion (Jeff) Windows of Opportunity (Kate) When Dead Hard got nerfed and now when Made For This is in the process of getting nerfed, I've seen people complain/warn about the oncoming "SB/Lithe spam", which is gonna be annoying, sure, but doesn't even remotely compare to how infuriating DH/MFT were in their prime. 6 Yeah I personally use Sprint Burst over Dead Hard to evade it altogether. Apr 26, 2021 @ 7:21am Don`t you run any other Exhaustion perk like Lithe or Sprint Burst by any chance? Last edited by Lopata; Apr 26, 2021 @ 7:23am #3. Adrenaline-Sprint Burst mega speed combo. A lot of killers use aura reading in a lot of different ways now. Dash distance. But Dead Hard is most used cause it give you a chance if the killer try swing or to reach a pallet / windows before an hit. Four survivors with Sprint Burst just means that I can play loops optimally, and can safely lunge because of no Dead Hard. I've been using dead hard over both of them but have been thinking about trying out sprint burst again Reply reply derpoman5000 Alert, Bond, Prove Thyself, Sprint Burst This build gives you information on the killer and your teammates, in order to help the latter on generators by repairing them faster and getting out of there in time if the killer comes. 0 as part of the Doomed Course Chapter. Reply reply KarmaIsABitch- • sprint burst can't be used mid chase unless you 99 it and dead hard requires you to be injured, overcome allows you to loop the killer and when they finally hit you you can boost outta there @LiveByNightTime said: i have played with both sprint burst and dead hard im interested to see which one you guys use (or if you dont use either). I’m about 90% sure that dead hard still has hit validation, so latency would only screw you over as much as it did with pre-nerf dead hard. Dash over bear traps. Survivor misjudges pathing timing and wont reach pallet in time? Nope, free distance boost to close that gap. But Resilience, Kindred, Calm Spirit, and Hyperfocus (From Rebecca Chambers) are all also really good. Still, most of the Perks available are not Meta. The Omega Lounge Spirit Build is a fun build to play with, especially with toxic survivors. The item thing is a good point tho, but I don’t fake vaults often enough for it to be a problem for me. sprint burst is to start chases in an optimal area, experiences survivors know ways to position themselves to where that isn't necessary really; dead hard saves you loop after loop. Dead Hard it's for dodging one attack,because you dash like 0,5 sec, so it's not good enought to escape the killer. 0. MfT won't. Dead Hard was unfair because: 1- It gives survivor a 1 second Sprint Burst . dead hard got nerfed, if you're that reliant on a single perk you're probably just not as good at the game as you think you are. The reason why dead hard was always played more was because you only need one braincell to use it. Dead Hard/Sprint Burst, Decisive Strike, Adrenaline. On a Stealth Killer like Ghostface or Myers (tier 1-2) it’s gonna do a lot more work than you give it credit for. Dead Hard is a mistake eraser. Developed and published by Behaviour Interactive. Now I do walk a bit to preserve my sprint burst, but usually I only walk in the beginning of the game or when I know I need to use my sprint burst to save someone being proxy camped. Better pared with sprint burst or balanced. If i ever do run sprint burst i have to use fixated with it because i cnt stand walking that slow everywhere or just running everywhere n then being exhausted when killer comes over so i prefer dead hard even if it only works 40% of the time IW, sprint burst, ds, wglf, bt are all pretty solid perks in general but IW and sprint burst would help you escape in chase, shadowstep boon also helps by covering your scratch marks while your in the area of the boon. no, sprint burst starts once you press shift and you cant use dead hard until you lose the exausted, and if you keep runing, sprint burst witll keep triggering Last edited by Taconter; Aug 16, 2017 @ 10:33am #2 < > Showing 1-2 of 2 comments . - Dead Hard doesn't work half the time because it's bugged and plus it's extremely easy to counter. Edit: Also pretty important is that it is one of the best perks for prolonging a chase against nerfs (while still being good against almost all killers). Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face off against one ruthless killer. Dead hard offers great accessibility and a guaranteed escape from a hit, in return for reduced ground gained per second if you want to talk about a borderline broken exhaustion perk then Dead hard is the place to be. Sprint Burst, Lithe and Balanced Landing all give you a lot more chase time, on average than Dead Hard will ever give you. Sprint burst gives you 15m distance Dead hard gives 5m distace. Reply reply More replies More replies More replies. Sprint Burst was always the superior perk by the logic of extending chases in all scenarios. Like Dead Hard? Yeah, I'd like that. 3. Hope that helps. I’d also add We’re Gonna Live Forever for the BP boost. Dead Hard don’t even work half the time and is mostly used as a mistake corrector. Sprint burst is still very good and is a lot Sprint Burst has more clutches, but I've always been a Dead Hard fan :P But the amount of times I dead harded into a pallet and got a stun and escaped a chase was great. Dead hard or sprint burst to help in chases. They said it was far too powerful and they are not intent on returning to the idea. Dead Hard is third, it's just not that great. Laluzi. May 2021. I wanted to start this out by saying that I am not good at using Dead Hard, but I wanted to provide a couple of arguments for why Sprint Burst (to me) is a better exhaustion perk. i personally use sprint burst mainly to be able to create space between you and the killer but i also have to walk everywhere which is a pain. 1 being killers who are able to insta down (because you can only use Dead Hard while injured) And killers can simply wait until a survivor uses Dead Hard to swing. Extra protection when exposed +Shack loop time. I see Sprint Burst and Windows of Opportunity in the Shrine. I see dead hard much more, but sprint burst seems generally more annoying to deal with. 5. Sprint Burst is another popular exhaustion perk that gives you a burst of speed when you start running. You use Vigil to lessen your exhaustion time allowing you to use Dead Hard more often. Reply reply FR1ED-R1CE • Totally agree Reply reply More replies More replies. Sprint Burst needs none of these things. Dead Sprint Burst is 100% reliable on any skill level and any latency level. I’ve been playing sprint burst over DH for a very long time and believe me killers complain about it because once you learn how to use sprint burst properly dead hard seems like a b tier dollar store perk. faster movement if you wish to save sprint burst significantly lessens the requirement of running to successfuly fast vault. It's very comparable to old dead hard, but it's far more balanced than old dead hard. Dead Hard is better but most of times it is not working, so sad. I prefer Sprint Burst, but i play sneaky (not immersive, sneaky), so when the killer spot me, i use it to reach a loop. Perks can only carry you so far. JosaMosam. Dead Hard is still fun though. The other two perk slots are down to you, Adrenaline is a handy end game perk but it’s not a necessity. not gonna make that vault? dead hard. Balanced Landing is last but can be 1st or 2nd best depending on the map. Dead Hard. Dead Hard/Sprint Burst. I've seen so many people downed with exhaustion when they hit E for dead hard, and seen a good few people have lithe activate, then still be window grabbed. The Dead Hard, Sprint Burst, Adrenaline, Iron Will, Borrowed Time, Decisive Strike, Kindred if solo, Boon: Circle of Healing, Prove Thyself, Unbreakable. Smash Hit: When your rival makes a mistake, you seize the opportunity. Reply reply More replies More replies. The only value is when you're doing adept, because it's mandatory. Hope on the other hand applies the speed boost to all forms of movement and you can still use Exhaustion perks (Dead hard, Sprint burst, etc) through it Shoulder the Burden is a unique Perk belonging to Taurie Cain. Iron Will will allow you to better mind game on tiles that break line of sight (since the killer can’t use audio to track). Lithe works okay with it as well. Dead Hard is used more because it's much better for looping and like a baby sprint burst that you can trigger and also be invincible for. Dead hard vs sprint burst? Respectfulnancymain Member Posts: 1,816. etc. There are also multiple viable "meta" builds for survivor, my personal favourite, when I want to try hard is Sprint Burst, Adren, Reassurance and Proove . 2. The “Unlimited” Dead Hard build is generally the same idea as the “Infinite” Sprint Burst build. If you walk everywhere it's a waste of time, but The Dead by Daylight team would like your feedback in a Player Satisfaction survey. I think drama is inherently better than sprint burst because you can choose to activate it even when your exhaustion completely runs out. Reply reply [deleted] • Sprint burst is more for looping or getting away faster while dead hard Lightbringer: Objectives-- repairing generators, cleansing/blessing totems, opening gates. Twitch - https://www. 4 - Balanced Landing. Ok, so let's discuss Sprint Burst - one of, if not the strongest and most OP perk in the game. Each of these perks offers unique benefits and can be used in different situations to help you escape the killer. If you are caught in a dead zone sprint burst will save you 100% of the time. None of the newer survivors have great perks, so there isn’t much new to add (thankfully Made For This was nerfed Best to worst: Dead hard (duh) Head on (rift stun 20 times challenges ffs) Lithe (most versatile, after dead hard) Sprint burst (just meh, downsides can be pretty easily negated) Balanced (most map dependent, and I tend to find killers can ignore the sprint boost anyway more than any of the others) Smash hit (that is the 16th huntress in a row Dead Hard had its fair amount of time on the throne of being the best exhaustion perk in my opinion, but now ever since its nerf there's been a huge variety of more exhaustion perks being used, here is my ranking for them now that Dead Hard has been nerfed. Better Together, Kindred, Alert, dead hard, Sprint Burst. It activates right off hook and stacks with the haste off hook as well. Survivor makes wrong prediction and is about to get hit? Nope, free invincibility. Dead hard makes no sense. Also depends on your internet and killer connection. tv/ayrunTwitter - https://www But taking 8(Solo Tier 3)/16(2 Person)/24(3)/32(4) seconds off of Dead Hard and sprint burst is amazing when you're doing literally any activity. I would play it when i'm bored with the other perks. idk what the Heartbeat UI has to do with 99-ing sprint burst though, I use it as I am hard of hearing but I don’t see how it can help at 99-ing more effectively. It lost the passive stagger reduction a while ago, which of course hurt it. (since you have to be injured to use dead hard). Laurie So why would so many choose to run this over perks like Sprint Burst or Lithe? Simple; Dead Hard For Distance. Sprint Burst is just for avoiding chases altogether, don't worry about wasting it though. Unlike the “Infinite” Sprint Burst Build, you do not need to walk around trying to save your exhaustion perk. The Exhausted Status Effect is a debuffing effect applied by various Unlockables and the Remote Flame Turret. If you get hit you will have a deep wound which means you cant dead hard anyway. Dead Hard has been one Removing Dead hard exhaustion allows the user to use Sprint burst to gain speed and then dead hard to gain speed again. How ever there are some counters. Incredibly useful for loops with windows. I actually noticed that Dead Hard sometimes isn´t working correctly. Sprint burst means you have to walk in order to not activate it I know sprint burst is probably better but I’d rather have a more randomised one like this active at the push of a button over managing my exhaustion and walking around Just play dead hard with balance landing or just use sprint burst and lithe. Sprint Today I explain why Sprint Burst is better than Dead Hard and show a couple of games of me using it. they technically work together if you DH and sprint burst almost frame perfect but it is a waste of either perk, you either use sprint Sprint Burst makes you waste time walking around to save it. And, just for comparison's sake, dead hard has the same flaw that overcome does: if you are insta downed from healthy in one hit, the perk doesn't come into play at all. Ok so, I saw a video which show that you gain more distance with Overcome than Sprint Burst. Pros: Loop extensions. Sprint Burst was the best option for exhaustion perk if we are going by the logic of extending chases. I've come back after a significant break, and after using sprint burst for a short while I'm trying to learn how to use "new" dead hard. Dead Hard (David King) – After being unhooked or unhooking Dead Hard and Sprint Burst have 2 differents functions. The best Perks for Survivors consist of Borrowed Time, Decisive Strike, Iron Will, Unbreakable, Dead Hard, and Sprint Burst. Not in the beginning of the chase where it is clear cut where you are heading and only matter of extra seconds until the killer catches up to you and nullifies the distance you gained with SB. May 21, 2018 @ 2:11pm Sprint burst, easily. twitch. So its kinda useless if you get hit right after unhook, or after braking the chain against gunslinger or legion Sprint Burst and Balanced Landing can both be activated prematurely. August 2020. Other Exhaustion Perks such as Lithe or Smash Hit are also solid choices. Balanced Landing imo. Itss a mini sprint burst that avoids damage, Killers attacks and beartraps, it just saves you from one hit. Sprint burst is probably the best if you are the one looping the killer and you can 99 it, downside is it being super hard to control. bubbasbasementchest Member Posts: 62. 1 - Sprint Burst. I believe Lithe and Dead Hard are very well balanced perks that require skill, can be countered and have a level of risk/reward that is fair on both Bond, Prove Thyself, Borrowed Time, Dead Hard Sprint Burst, Urban Evasion, Spine Chill, Borrowed Time Lithe, Borrowed Time, Inner Strength, Detectives Hunch There’s a trend. Bonus, stakeout gives you a an advantage against hexes like RUIN, NOED Dead by Daylight gameplay by not Otzdarva. Old Dead Hard legit wouldn’t have been an option at this point for OP. Sprint Burst > Dead Hard. Dead hard is a second chance in a chase, sprint burst can get you to a good position from anywhere bur requires more exhaustion management Borrowed Time - Second chance + anti tunneling tool for others DS - Second chance + anti-tunneling tool for yourself Sprint burst and dead hard is different, there's no better. 2 - Adrenaline. GoshJosh Member Posts: 4,992. It actually blocks quite afew perks. Great build with great synergy all around Smash hit and parental guidance. On demand potential +Vigil value +Fixated value. Dead hard isn't 100% reliable, gets screwed by latency and just sometimes I prefer Sprint Burst, but i play sneaky (not immersive, sneaky), so when the killer spot me, i use it to reach a loop. Killer - Corrupt intervention, Pop, BBQ/Thrilling Tremors and then a lot of situation perks depending on killer. Not effected by hindered. Dead Hard because you can control it more efficiently than Sprint Burst. I would say not exciting but a very strong build would be sprint burst, quick and quiet, stakeout and inner healing. Those are what I’d consider the best survivor perks and the ones I see most often playing killer. Typical meta survivor build is an exhaustion perk (lithe, dead hard or sprint burst), adrenaline, Ok, so let's discuss Sprint Burst - one of, if not the strongest and most OP perk in the game. Dead hard lets you be greedy with pallets and waste more of the killer's time. This is extremely beneficial for the Killer. Exhausted prevents Survivors from activating exhausting perks. Survivors staring back at you was an obvious sign they had it. When they were first testing dead hard internally, it was exactly what you describe, a sprint burst you can activate with the push of a button at any time. Dead hard can only be used while walking, however sprinting and then immediately walking+dead hard will work, similar to sprint burst 99ing The idea behind this change is to make dead hard more difficult to use to avoid a hit (so that the terrible hit reg hurts killers less and to make it more like other exhaustion perks that are usually for Personally, I have found Dead Hard to be boring here. Survivors are dropping like flies without their precious dead hard. Sprint Burst away from hook to exit gate or whatever to keep your BT/OTR. Runiver. It's not that Sprint Burst is the best perk, it's just that Lithe and Dead Hard have been getting ignored lately by the servers. Dead Hard is here to avoid a second hit. #4. A sprint burst whilst stunning the killer AND leaving no tracks to follow. It is easier to use as it requires less thought. Dead hard, however, gives distance at the end of a chase, when you've already dedicated enough time to damage the survivor Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face off against one ruthless killer. So, how is the Blood Rush x Sprint Burst meta going? Apparently, a perk that requires you to be healthy (so is hard countered by tunneling) is literally a waste of a perk slot. There are Sprint burst has its upsides and downsides, as mentioned with dead hard, sprint burst can prolong the chase time considerably and that is the only use of it. Its just a way of coping. . However, Overcome has come out since Dead Hard's undisputed rise, and may be a very popular alternative to Sprint Burst for survivors who do not like the technical dead hard perk is a skill, sprint burst meta perk with no skill lol what. Sprint around until you need to stop or until you run straight at the killer to take a hit, turn around and 180 Sprint Burst away never getting hit. Also you can save sprint burst at 1% exhaustion and use it as a stronger dead hard. Mar 14, 2024 @ 8:40am Sprint Burst (Meg Thomas) Resilience (All) Dead Hard (David King) Lithe (Feng Min) Windows of Opportunity (Kate Denson) Sprint Burst is a simple and straightforward perk belonging to Meg It's an on demand burst of speed when you need it most. 99 to use like old dead hard in chase. Sprint Burst or Dead Hard? I personally think Sprint Burst is superior, gives you a moment to create distance between you and the killer (or an attack) and you can get to exit doors/other survivors a lot quicker. The times the 3% is going to make you reach something in a dead zone are very rare. That comes at a downside against Chainsaws/Exposed though, unless you stay injured. Conserving Sprint Burst by walking everywhere is about as counter-productive as being permanently injured by using No Mither. I sprint and press E, but nothing happens. Sprint burst has punishment to it and takes skill and a lot of planning to 99 it properly. iin the description it says "Adrenaline ignores the Exhausted status effect". It's completely between Dead Hard and Sprint Burst for pure utility (until the update) Dead Hards invulnerability can dodge attacks and killer objects, while using it for that small amount of distance can turn a lost chase into another 30+ seconds of looping. Dead hard has a high skill ceiling sure, but it doesn’t have a particularly high skill floor either. In addition to the cast of 30 survivors, the ability to choose a selection of four perks means Exhaustion perks are obvious; Dead Hard & Sprint Burst are just the two strongest ones. 3 - Lithe. Survivors suffering from Exhausted are unable to use any of the numerous Exhaustion Perks, with Exhausted acting as a Sprint burst, lithe, and dead hard all belong here - these are the 3 most popular -, all having their ups and downs. This perk has a 40-second Exhaustion. Sprint burst gives you your distance at the beginning of the chase*, before you've committed a significant amount of time to that survivor. There are plenty of situations where the speed bursts you get from Overcome, Lithe, Balanced Landing etc Sprint Burst is way better than Dead hard or any other exhaustion perk to avoid tunneling. Dead Although perks such as dead hard and sprint burst can allow you to make it to that extra pallet/window and loop longer. #9. It only had a cooldown, so you could run Sprint Burst and Dead Hard if you wanted to. Sprint Burst is the next most powerful, but it has Sprint Burst is guaranteed to work but dead hard can just be a waste of a perk slot if you go against a experienced killer that assumes everyone has it and knows how to bait it. Also you can sneakily heal in a few seconds, it is just a nightmare for killers, not really fun. I will always start at main Gen or a Gen close to main/hill then I have dead hard for my next two chases in my opinion dead hard should Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face off against one ruthless killer. I still suck at using Dead Hard. Nov 10, 2019 @ 7:03am That is what I'm trying to figure out as a new survivor. This prevents infinites and 9 second long bursts Plus once it activates you will be exhausted, so if you also have Dead Hard, Lithe, Sprint Burst etc they wont work (until exhausted status is over). Try dead hard then go back to sprint burst. - Sprint Burst is nice to get to a pallet but you can just position yourself next to a pallet while doing a gen or totem or something and plus you have to waste time after your sprint burst walking (which kinda defeats the purpose i guess) Lithe needs a window to activate. Dead-zone safety. It's nice to also be able to move quick from gen to gen, or if you suck at loops like I still do, it's nice to have that head start. There’s another perk that hides your scratch marks when you stun the killer with a pallet for a small amount of time that can no they won't. Honestly having information on where your team, and killer are is nice, as well as having a perk that sustains chase time to allow your team extra time to get on generators. This can help you create distance or even juke the killer. I either use it right after the speed boost from being injured to get a good head start, use it to take a hit that I would have died from, it gives you speed midair so you can use it to get to places otherwise impossible (e. Survivor doesn't really have any stupidly overpowered perk combos other than For the People + Buckle Up anymore, so you can run a decent variety of perks. There are so many times when you just barely cannot reach the pallet or window in a chase. Sprint Burst. I do wish other exhaustion perks were more reliable; while balanced landing was in need or change, it's just basically become a wasted perk slot when compared to the other exhaustion perks. Yes i know that but how to use it? if i press E nothink happend The default setting to use it is E, check your controls, check the "active ability" and see what button it is. injured against plague and legion, who make it very ineffective to heal? dead hard is practically another health For a long time, I’ve been a Sprint Burst/Dead Hard truther, I’ve been loving using Balanced Landing lately. Vigil would reduce all exhaustion perks from 40 seconds to 33. This applies to both old dead hard and the current one. Dead hard is literally just a free health state if you time it which is not that hard at all, unbreakable is you doing just the same as you would do normally, adrenaline is the worst of these where you just get a free health state and speed boost for playing the Can You use dead hard and sprint burst at same time? Can you use sprint burst get exhaustion get hit then use dead hard while exhuasted? < > Showing 1-2 of 2 comments . (Dead Hard/Sprint Burst, Unbreakable, Borrowed Time, and a flex perk). I've made some pretty decent moves with it that completely confuse the killer. 91% of Survivors have had it equipped making it the 44th most used Survivor perk in that time. wary amqj orb ybrdx ecwtn jzecv blylp npgzv bgykpy arvxu