Roblox explosion script. -!votekick [ Username ] to …
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Roblox explosion script. com is the number one paste tool since 2002.
Roblox explosion script The explosions in my game are making the terrain disappear, as in when the explosion hits the ground terrain, it takes out a huge chunk of the group 😕 I do not know how to disable this, so is there a script that makes it do that? And also, is there a way I can make the terrain indestructible? I do not know if this is in the wrong How can I make a camera shake effect like Earthquake or Explosion? I need a guide of how can I achieved it. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. function onTouched(player, hit) local explosion = Instance. Position= hit. new("Explosion") e. FireRelease. com I’m aware that by default players explode on death but here is a video showing exactly what I’m tying to do. Parent ~= character then local enemy = hit. The explosions are fine, but I am trying to make the explosion do damage instead I was trying to make a custom explosion. 6) click:Play() bombPart. 1 I want the bomb I’ve made, which explodes on touch, to damage any nearby characters. I ran into a problem with the bombs. I tried hit. Players. Transparency == 1 Hit is an Explosion event, which fires every time the BasePart has been hit by it. I need help breaking a wall like in the game “Bulked Up” where users can destroy part of a wall. ` `10` ` ` `exp. madzachary13. I’m having trouble creating a script that causes an explosion effect to appear offscreen a la Super Smash Bros. CanCollide = false bombPart. new("Explosion") boom. However 6 days ago · Purchases sword and explosion crates. local click = script. what i want to know is: which of the two options is more optimal? (i know OP 3-2-1 Blast Off Simulator script pastebin. You will learn how to build an exploding part. This script Since anime games usually need a couple cool anime explosions, this is how you can script your own anime explosion. Actually first I would like to know if I’ll get banned for changing the death animation to be as brutal as shown in the video and if I won’t get banned for it I would like some help for doing this. Now, I don’t need help on coding anything, I was just wondering, is there a way to make the Custom ROBLOX Explosion different? The image below is the custom one, and I (Explosion Script ROBLOX) 1STdewGmztvThailand. In the game, you can engage in fights Hey, I’m starting a new project based on explosions etc. Jan 26th, 2019. Works on mobile: Fluxus, Arceus X, Delta X May 22, 2022 · Hello, I’m not a scripter myself. Parent = script. Any ideas what I can do? char. ExplosionType. CFrame = bullet. Parent:FindFirstChild("VFX") local hasExploded = false function ActivateVFX() if vfx then for _, child in ipairs(vfx:GetChildren()) do if child:IsA("ParticleEmitter") I’m making something where you hit this part and it’s supposed to break the joints of anything nearby except players, but I also want it to do no damage to the player. Of course this can be stopped by using DestroyJointRadiusPercent and setting it to 0, but the code of the Hit is an Explosion event, which fires every time the BasePart has been hit by it. Position local sound = Hello folks, I’m working on a script for a mine, where when the player steps on the mine, it explodes. Parent = workspace --Result: no particle Hi, Today i want to know, how to make a knockback when player touched part, I have search a solution in DevForum already, but it seem i don’t see the thing that related to my problem Thanks If you are caught exploiting in any form, Roblox will temporarily or entirely ban your account from all activities. The important line in your script is Projectile. Health. -!re to respawn. A collection of every roblox script ive aquired. new(0,0,0)), which I’ll call SetPosLine for this explanation. ServerStorage. However, all the parts in the explosion radius are not returned. wmv (3. Works on mobile: Arceus X, How would I go about to making my tool explode when someone clicks (or taps) the screen? A weapon I’m using in my game is destroying the character joints on explosion, which is rather problematic as it can destroy the player’s right arm and make them unable to use any items, plus the items will be destroyed, and they are rather expensive in the game. FireGL. I am making a better explosion script It just seems too excessive and I feel like it could be a LOT smaller. Mar 1, 2020 · We use cookies for various purposes including analytics. It works by I was trying to make a custom explosion. new(“Explosion”) What is the issue? I am unable to figure out a way to make it so that there is an explosion instance in each player What solutions have you tried so far? I havent came any solution that could help me If a developer doesn’t want joints between BaseParts to be broken or wants to implement their own formula for damaging Humanoids it is recommended they set Explosion. ClassName == "Explosion" then script. LocalPlayer game. Download a trusted Roblox executor (e. hit within a function and then print hit with it, it does nothing even tho there was a part in the radious of the explosion. Workspace. Animator:LoadAnimation(script. 4,900 . local playersHit = {} -- detect if player has already been hit local Explosion = Instance. local bomb = script. Button1Down:connect(onClicked) Explosion script works but the explosion doesnt show up. and I want to know how to make parts/buildings destructible. Workspace local TouchPad = false TouchPad. Feb 25th, 2020. Whenever it detects someone, I wondered if i can adjust default roblox explosion only to break some certain welds , by modifying the weld somehow, You could script it so it only destroys welds that have a certain name. Like in Doomspire Brickbattle. But · Hello fellow developers, I have a problem. Server script inside the part: Nov 9, 2022 · I am trying to send a remote event when a explosion is created near the player in a radius. shlyapniq (shlyapniq) July 6, 2022, 8:11am #3. Like so:--mouse. Search. new("Explosion") Explosion. Smoke Howlong = math. It works by automating in-game actions, such as clicking Explosion Module Kit link here Explosions with extra features like this are quite common, so i made this small module which handles the basic stuff, such as: Line of sight check Damage humanoids Effects (1 included) Replicated BlastPressure Replicated DestroyJointsRadiusPercent And all of these are optional! Here is how a simple explosion can You can do this to create an explosion to damage players. create. Because the position of the explosion is dependent on the position of the projectile part, the script needs to execute the instruction SetPosLine before it Roblox explosion Scripting Support help , gfx , graphic-design , vfx , explosion The "Claim Chests" script automatically collects chests for players, enhancing gameplay efficiency. Once again, use TweenService to tween the fireball size then use the function above right after the :Play() for the tween. The explosions, however, works How would I make an explosion effect like the one seen below, I am not very experienced with particles and effects as I mostly put work into scripting, so I just need a general idea of how to make the smoke rise and slowly fall and fade out. Parent local plrs = game. new(“Your template name here”) Set the Explosion’s position with Explosion:SetPosition() Set the Explosion’s parent to workspace with Explosion:SetParent(workspace) But didn’t you I created an explosion effect through multiple particle emitters and I don’t know how to implement that. Skip to content. Health = 0 local explosion = Instance. Parts went flying all around me, across massive distances. new(“Explosion”) This issue has been left unsolved for me since yesterday I still havent found a fix i’m trying to make a hostile mob for my ragdoll fighting game where an ai follows you like a zombie and then explodes with an explosion Hello, here are some explosions i made, though very limited, i am thankful for what i have achieved with ROBLOX’s particle system (really bad, flipbooks have just been forgotten by ROBLOX ☹ ) Any who, a few key notes: None of the flipbooks and textures used in the particles where imported, I made them myself using simulation software Any and all feedback is How do script [ Update Version], 2022/2023 Introduction Hey there! Today, I will be teaching you how to script from scratch - all the basics you need to know when coming to script on Roblox with a better and updated That script will cause the fireball (which is indexed as Fireball in the script above) to slowly become more transparent until you cannot see it then it will destroy the fireball. On that page, With the emitter complete, the explosion can now be played through a script. And if they do, they only go flying for a second, but then I put them in Debris and they just stop mid air. stick_man1112 (Kerosene) September 16, 2021, 12:04am #1. Works on mobile: Fluxus, Arceus X, Delta X. Here’s my script inside the ClickDetector: if script. ReplicatedStorage. BlastRadius = 35 Explosion. ChildAdded:Connect(function(child) if child. Functions: ESP, Teleports, Bring Fruits, Buy items, AutoStats. oh, maybe i got Hi, Today i want to know, how to make a knockback when player touched part, I have search a solution in DevForum already, but it seem i don’t see the thing that related to my problem Thanks I am trying to send a remote event when a explosion is created near the player in a radius. 6) bombPart. However, you cannot go into the hole that it makes. What is the issue? Include screenshots / videos if possible! The explosion. I’ve made a touched event when a part is touched, but when the thing that I want to fire it (a MeshPart) touches it, it doesn’t fire. Roblox How to dectect when a explosion has finished. Position = Vector3. The explosion is not parented to the destroyed object. Embark on an Check out Explosion Script Fighting. Position boom. RemoteEvent:FireServer() end end) We have added +1 to the amount each time explosion. Functions: Ai parry, Auto Parry, Auto Buy sword, Auto Buy explosion box. OnServerEvent:Connect(function(player, MuzzlePos, Balloon pop</summary></details> <details><summary>2. DestroyJointRadiusPercent = 0. I am making a MAC Cannon round fire from a UNSC Frigate, and what I want it to do is completely delete the building or obstacle in front of it. Scripting an anime explosion isn't hard, as described in So I was trying to implement a way to get a badge by clicking on an model’s head and then it explodes, disappearing after a few seconds. Position e. The explosions went off. BlastPressure = Nov 13, 2023 · You need to add debounce to your code otherwise you will have BOOMPART’s all over the place when you touch your main part which might be why the explosions happen in different spots. Its a server script parenetd to a part. hit event to fade-remove the parts for p = 0,1,. hit doesn’t work for me, because when i explosion . In our game, 75% of the map is destroyable, and by the end of games/rounds, the entire map will be leveled with tons of pieces of the buildings Discover millions of assets made by the Roblox community to accelerate any creation task. As a Fruit User, you embark on a thrilling journey filled with battles, exploration, and treasures. Not a member of Pastebin yet? --If you are making a script that requires a key down or mouse button down, you need to recall your function. The full extent of Roblox's exploit rules can be found on their ToS Hello fellow developers, I have a problem. local tool = script. NoCraters -- damages terrain explosion. The problem occurs in both Studio and the live server. Part of the destruction process involves the creation of craters whenever explosions occur against the terrain. BrickColor = black task. I mean that literally, anything close to the beam that is fired gets destroyed permanently. Back The same skills you learned in making the magic blast also apply to making an explosion, such as changing the ive been trying to make a granade launcher whit a really low velocity bullet and ive came into a problem, it doesnt seem like the explosion. Humanoid. ExplosionType = hi devs, is there a way to change explosion particles if not is there a way to imitate explosion physics any links, tutorials or other forums would be of great help. We did our first playtest yesterday, and it went pretty swell! A somewhat big issue that was encountered, however, was with explosions and the physics of exploded parts. Go to the Marketplace page for the Emit() Plugin Plugin. Parent = e -- particle now with the normal explosion e. Value <= 0 script. 13 Stood close to the blast, about 10 studs away. Something like this: i have this line hit. -!sd or !sd 2 to spawn dummys. Is there anyway I can make the explosion effect big The explosion . Name == "Terrain" then local FireDebris = game. hit event used to detect the explosion fires I am working on a new game with @jdevved. Enabled = true ParticleExp. The explosions are fine, but I am trying to make the explosion do damage instead of killing someone. * This is an attempt to make explosion with the explosion. This force breaks JointInstances and WeldConstraints between parts and kills Humanoid characters not Roblox - Click Explosion Script. lua. Local Part = script. Add comment. Nov 16, 2022 · Hello, i have this script, and for some reason, the Debris for the explosion and fire fires multiple times and i only want it to do it once bullet. Now, I don’t need help on coding anything, I was just wondering, is there a way to make the Custom ROBLOX Explosion different? The image below is the custom one, and I Still confused. I made a explosion script that uses the CSG API. Parent:FindFirstChild("Humanoid") Hum. Position = script. I added a loop but it still explodes the person who originally had it. While playtesting, I discovered that bombs kill you ONLY when they hit you directly, the explosion itself doesnt do any damage. So, what you could do is name the explosion your player’s name, then connect the function to the event, where you check if it’s the character other than a I am working on a new game with @jdevved. Hey! I’m trying to make a script that will find all parts, Which are held together with joints, But once the parts joints are getting broken by an explosive, The script will automaticlly destroy all of them after 5 seconds. Health > 0 then enemy:TakeDamage(damage) end end I’ve Sep 16, 2021 · I made a explosion script that uses the CSG API. The full extent of Roblox's exploit rules can be found on their ToS Hello! I am trying to make a game similar to super bomb survival but with different mechanics. How to Use the Scripts. Button1Down:connect(onClicked) --[[It really doesn't matter what you name your I have a script for a long-range attack and I want to make it create an explosion anytime it collides with ANYTHING because right now, it only explodes when players are directly hit, and just phases through everything else. But it works anyway. Character explosion</summary></details> <details><summary>3. Car explosion</summary></details> How to use Go to the Security tab in your Gibs and destruction module by mothstocker you can get the module here. new("Explosion",workspace) explosion. For context, the initial blue and red symbolise which parts were in the explosion joints removal radius, and then the cleanup script highlights EVERYTHING as t. First off, I create a new Part in I am working on updating my game, Ride a Box Into Shedletsky’s Face, and I want to know how I can make a button that explodes the player whenever they click it. My character stood their unharmed and unmoved. Appreciate any help I I would like for the player to explode upon the part being touched by said player. What do you want to achieve? To instance an explosion and be able to detect its Hit event, and then to destroy the parent of the script that created the explosion What is the issue? The event Jun 29, 2023 · I am making a game and I need to detect when a player gets hit with an explosion and send a remote event here is my code so far: Server Script local function explode() bombPart. In the explosions Documentation, under “Explosion Custom Visuals”, the script is as easy as just replacing the Instance. Functions: Auto Upgrade Scoop, Auto Upgrade BackPack, Auto Upgrade Rocket. Touched:Connect(function(part) local humanoid = Pastebin. What I’m trying to do is make a script that Instances a new Explosion every 5 seconds, and based on certain values of an RNG variable, Instance/ do not instance a particle emitter along with the explosion. The output is detecting 2 errors: Here is the script: Any help would be Mar 23, 2021 · hi devs, is there a way to change explosion particles if not is there a way to imitate explosion physics any links, tutorials or other forums would be of great help. Parent["IsExploding?"]. Thanks. BlastPressure = 0 -- flinging value so this is the main parts of the script to clone the ball in replicated storage and apply the velocity. why don’t you use a circle mesh similar to size of the explosion and set Transparency to 1 and clone it to the position of the grenade and inside it have a Touched event. Basically, I am just trying to mess around with a few things out of pure boredom. Hit:Connect(function(part) -- this is the Explosion. Problem The touched event is a little delayed where the blowup function doesn’t fire on impact, but instead a few milliseconds afterward. First off, I create a new Part in · Hey, I’m starting a new project based on explosions etc. random(15, 30) while true do What do you want to achieve? I want the explosion to not break terrain, it’s set on “NoCraters” What is the issue? The explosion breaks my terrain even though it’s set on “NoCraters”. Not a member of Pastebin yet? Sign Up, it The Custom Explosion module does exactly what the name would suggest: it allows you to easily make custom explosion effects that act like normal explosions. HumanoidRootPart. Pastebin is a website where you can store text online for a set period of time. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! text 5. Developer Forum | Roblox How to change CollisionFidelity and RenderFidelity with scripts? Help and Feedback. One of which was because of a comment someone had made on Discord mentioning something about a metal playground Game: Blox Fruits “Blox Fruits” is an exciting adventure game set in a dynamic world. hit event used to detect the explosion fires even though the parts hit are Outside the given blast radius, resulting in causing negative damage and giving the explosion target health local zombie = script. What solutions have you tried so far? I have tried getting help from AI, I looked in the What do you want to achieve? Keep it simple and clear! A rocket launcher but I want to make the explosion do less damage What is the issue? Include screenshots / videos if possible! the explosion won’t do less damage What solutions have you tried so far? Did you look for solutions on the Developer Hub? try searching but still haven’t found a solution Switch characters problems - Scripting Support - Developer Forum | Roblox Loading If you are caught exploiting in any form, Roblox will temporarily or entirely ban your account from all activities. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. Parent local Block = game. random(69,100) e. Please help. Heres the updated code. I want it so that the player can only see that happen as well. The solution I came up with was, whenever a part is exploded and I’m trying to make splash damage with :GetTouchingParts() The reason why I’m not using explosion. 2025 OP Test All Gears! script pastebin. Parent -- Part where the explosion will happen Hi I have this script and I was wondering how would I change the explosion type to NoCraters Dust = script. Oct 11th, 2015. Contribute to retpirato/Roblox-Scripts development by creating an account on In today's video, I teachyou how to make the coolest high quality explosion that completely rewrites the defau To use this script, attach it to the part you want to be explosive in Roblox Studio. Position ` `=` `script. Humanoid if enemy. So, what you could do is name the explosion your player’s name, then connect the function to the event, where you check if it’s the character other than a Learn how to make and explosion effect from scratch with a custom texture using particle emitters in Roblox Studio as part of the Build It Play It Mansion of Wonder. CFrame. new("Explosion") local ParticleExp = game. ParticleEmitter:Clone() ParticleExp. Thanks! Not sure if this is the right topic to put this under, but I have a grenade that when it explodes, it spawns a custom particle to replace the default explosion effect. Not a member of Pastebin yet? Sign Up, it unlocks many local explosion = ROBLOX HUGE EXPLOSION SCRIPT CLICK TO EXPLODE. mp4 What solutions have you tried so far? tried recreating my Jun 9, 2022 · Hello. Touched:Connect(function(hit) if hit. I can’t find any posts on this. Last post: Test All Gears! script – (Gear spawning) 14. Parent Part. Create a new Explosion with CustomExplosion. Add --If you are making a script that requires a key down or mouse button down, you need to recall your function. Apr 9th, 2018. But when I try using “Explosion. What this does is it gets all parts touching the thin beam using :GetTouchingParts, then it creates an explosion on those parts with a Search for codes, scripts, guides for Roblox. Visible ` `=` `true` `-- If the explosion Hi there, Assuming part is a ClickDetector, ClickDetectors don’t have a Vector3 Position in the 3D space, it’s best you slightly modify your code to declare the ClickDetector and the physical BasePart separately. Parent Explosion Effect - Scripting Support - Developer Forum | Roblox Loading I’m a good scripter but I need help, with make a explosion like in “Trench Warfare” with the grenades that explode without damaging there teammate within range of the blast. Hello. hit:Connect(function(part,distance)) and applied smoke w every part,( I can’t upload the MP4 version) robloxapp-20200920-1731362. Parent) if Player then local DamageToTake = I wrote a simple script that will explode a part, which is to add the explosion to one part, and PartA, PartB, PartC and PartD are going to move to a special folder and become Un-anchored. Attack) HumanoidRootPart. Transparency == 1 Basically, I’ve created a bomb that allows you to throw it in the direction of the player’s mouse and once the bomb comes in contact with a part or object, it fires a ‘blow up’ function. Position end end) that will work Put it in script and the script into the part that u want to explode I am trying to make a game similar to super bomb survival but with different mechanics. Any ideas how I can change that? My scripts are: Explosion not working, ends up making a mess instead Im a beginner scripter, and I was trying to use remote events as i recently learned how to use them. g. CanCollide = true click:Play() bombPart. Parent -- Location of the ClickDetector local part = click. com is the number one paste tool since 2002. 4 MB) is there any way to I’m making a game, where bombs fall out of the sky and you are supposed to avoid them. 01. NoCraters Explosion. Here’s what I’ve got: debounce = false What do you want to achieve? I would like to make a system where if a player, lets say touches a part, every other player explodes using Instance. It just seems that the event does not fire at all since the print statements are not being executed. Getting In this Roblox scripting scripts tutorial, you will learn how to create an explosion in Roblox. ClassName but it wont detect explosion like the normal object. I’ve tried doing ForceVectors but nothing is happening. No Clip: Lets you pass through walls. BrickColor = red Mar 6, 2021 · Hello all, In my game - in - progress, castle tycoon, I’m trying to make a cannon by triggering an explosion that will launch the cannonball into the sky. 1) (0. What I want is for when the explosion is not visible, to instance a particle emitter in the same spot as Jan 14, 2020 · I’ve made a touched event when a part is touched, but when the thing that I want to fire it (a MeshPart) touches it, it doesn’t fire. GAD can be used in In a previous thread, I was looking into optimizing explosions for a new game I am working on, where explosions are an important part of gameplay. 7,846 . I tried to change the blast radius to 100, blast pressure to 50000 and it still doesn’t work as intended. I wanted to make a Fireball which will explode if it touches For some reason, Explosion. Parent local debounce = false local HumanoidRootPart = zombie. Enabler:Destroy() script. Open the executor and attach it to your game. Explosions Detection help - Scripting Support - Developer Forum | Roblox Loading Auto Farm is a popular script function in Roblox that enables players to automatically collect resources, such as virtual currency, items, or experience points. a guest . Touched:Connect(function(part) local humanoid = To test the particle burst, you can use a Studio plugin developed by Roblox. Transparency = p wait(. Welcome to Explosion Script Fighting! Here you can Fight other players with over 50+ Scripts and counting inside the GUI. In our game, 75% of the map is destroyable, and by the end of games/rounds, the entire map will be leveled with tons of pieces of the buildings Hello, Is there any way to make an explosion that would cause the parts within its blast radius to fling around, sort of like an actual explosion? I’ve tried unanchoring and welding my map together but the explosion doesn’t seem to have any effect. new("ParticleEmitter") with my particles right? No, like I said, I have multiple particle emitters and while I could try putting multiple emitters in the I want the part to explode when clicked. Help edit: The explosion seems to be created its just not visible!!! Edit: THE 1st PRINT STATMENT DOES SHOW UP MY BAD wait(3) local boom = Instance. CFrame FireDebris. BlastRadius = 20 explosion. Hello, I have a script that generates and explosion but the explosion is really small, no matter when I adjust the actual effect of the explosion doesn’t appear bigger. OK, I Understand Dec 15, 2021 · SGEffects | Script Generated Effects. . new(value + Vector3. DarkheartCharacter I have a script for a long-range attack and I want to make it create an explosion anytime it collides with ANYTHING because right now, it only explodes when players are directly hit, and just phases through everything else. I have also read Roblox’s API documents and I don’t see any problems with my code. Players:GetPlayerFromCharacter(hit. Hit get the part from its position, which is in the center of the part, and see if the part’s position is in the blast radius, :GetTouchingParts() get parts that touch it, even if it’s just a little part of a corner I have been working on a new game lately, and I am working with explosions. BlastPressure = 20000 Explosion. BlastRadius = 4 -- change this for range Explosion. Functions: Gear spawning, Model spawning, Game breaking. local TouchPad = script. If you need more detail for what you’re helping me with feel free to Craters, CratersAndDebris, or NoCraters. Touched:Connect(function(hit) if hit:FindFirstChildWhichIsA("Humanoid") then local explosion=Instance. An Explosion applies force to BaseParts within the explosion's BlastRadius. How to I make my mine explode when ANY part touches it? (this doesn’t include terrain) Here is what I have so far: local mine = script. Anchored = false local description = game:GetService("ServerStorage"). Server script inside the part: So I made two scripts that help make an explosion effect on models when clicked on. new("Explosion") explosion. I am trying to make a script which detects if one of the parts that were hit by an explosion that the player made is named “GoldenPart”. Getting started requires very All the expansion need more than 1 cash! (No script here) . 0 . local Players = game:GetService("Players") local TouchPart = workspace["Ringout"] -- Aug 12, 2023 · A script then uses that table to remove parts that are on the ground, doing nothing but taking space. Hit is because :GetTouchingParts() is slightly more precise (explosion. hit”, the only part I get was the first pa Hello. wait(. Players local debounce = false local explosion = wait(5) -- script takes action after 5 secs local e = Instance. Position ` `-- The position of the explosion` `11` ` ` `exp. Touched:Connect(function(hit) local Player = game. Value == true then local explosion = Instance. For some reason To create a basic explosion, the following steps are required: Require the CustomExplosion module from a script. RemoteEvent:FireServer() end end) Sep 24, 2022 · The code that makes the landmines blow up when touched (regular script in model version landmine) function Touch(hit) local Hum = hit. The problem is that Parts A, B local zombie = script. My goal is to make explosions that explode near buildings to tear them apart by unanchoring them. Help me please. Parent = workspace FireDebris. The localscript is in starterpack Code so far local player = game. CFrame = CFrame. 12,406 . Walk Speed: Adjusts walking speed. 1 do part. Events. but the issue is that this prints once the script executes. I’ve tried using weld constraints but they don’t seem to be removed when Apr 1, 2023 · I instantiate an explosion object, but the explosion. 3) if part. 12,426 . For some reason, the particle randomly disappears, even though it does not do this if i preview the My issue is that whenever I make a part explode, the parts around it don’t go flying. This was working at one point then stopped. I just need help or how I can achieve it. Help and Feedback. Position = expPart. Anchored = Jun 21, 2020 · So I’ve looked into it again and did what I feel is a very roundabout way of solving the problem of the Explosion not registering anything through its Hit() event. Parent. gibs and destruction is a module script that makes tasks like making gibs or craters easier to use and easy to reuse. 1 Like. Craters -- damages terrain Dec 30, 2020 · This will be a little long. Here is my code: So I’ve looked into it again and did what I feel is a very roundabout way of solving the problem of the Explosion not registering anything through its Hit() event. new(0, 10, 0) explosion. This script is abled to the entire workspace and I do not want that, also, it would be perfect if the explosion Nov 30, 2023 · Im experimenting with creating a vehicular war game similar to battlefield, and im using roblox smooth voxel terrain for the maps since you can build on, and destroy them in very creative ways. roblox. Important: Rules are simple just don't exploit. I also have tried debugging with the print code, but no success because it didn’t print at all. Parent local minePosition = mine. Hit event is not working. Works on mobile: Arceus X, Delta X, Solara Nov 3, 2021 · Hey everyone How would i achieve it so when my explosion VFX happends it damages all humanoids in it. HumanoidRootPart local attack = zombie. BlastRadius = math. a script that will explode but not kill anyone Auto Farm is a popular script function in Roblox that enables players to automatically collect resources, such as virtual currency, items, or experience points. Scripting Support. It can be used to open chests, gather rewards, farming resources, and completing quests for players in Roblox games, enhancing so a while back i created a hitbox module that creates an explosion instance and uses it’s ‘hit’ event to gather and return all the parts within a certain radius but i learned recently that (with a bit of tweaking,) the exact same thing could be achieved with a region3 and FindPartsInRegion3. , Synapse X, Krnl, Fluxus). hit was fired. I’ve tried testing it with other parts, and sometimes it works. Explosion. I’m guessing I did my boolean values but I know I’m missing something. BrickColor = red task. Nov 11, 2024 · OP Blade ball script pastebin. systems | RobloxStudioBeta_f73fQh9lWD. Hit does not fire if the object that instantiated the explosion is destroyed. Parent:WaitForChild("Humanoid") and hit. Introducing SG Effects, SG Effects is a ModuleScript for creating, building, customizing, and managing effects easily that are created by Mar 23, 2024 · OP Blox Fruits script pastebin. I don’t really know how to Hello, i have a grenade with big damage (1200) and I want the damage to be distributed depending on the distance. Instead of 1? my damage code if hit and hit. 9,171 . The script works by checking for players touching the trap. qPerfectionWeld:Destroy() Feb 22, 2022 · Hello this is my first forum post so i’m sorry if i’m doing it wrong. It wouldn’t wait for the code inside the event to execute. repeat wait() until script. I’ve tried to put this easy looking script from the toolbox and it works fine but it doesn’t achieve my goals: What I want is an script that disables explosions for a specific model, you know, like a house blowing up but not a car. FireDebris:Clone() --fire FireDebris. Hit event to handle the result of the explosion. Pastebin. -!votekick [ Username ] to script. I’ve searched far and wide and couldn’t seem to find anything that would help me do this, I’ve only seen people explain how to create explosions · But when I try using “Explosion. ExplosionType = Enum. The explosions in my game are making the terrain disappear, as in when the explosion hits the ground terrain, it takes out a huge chunk of the group 😕 I do not know how to disable this, so is there a script that makes it do that? And also, is there a way I can make the terrain indestructible? I do not know if this is in the wrong Jul 9, 2014 · Explosion. I’ve searched far and wide and couldn’t seem to find anything that would help me do this, I’ve only seen people explain how to create explosions roblox explode script. Creator Hub. I’ve tried using weld constraints but they don’t seem to be removed when Hi, basically I’m making a death effect and I want it so that the dead players parts get launched in random directions. However the explosion doesn’t feel very satisfying, I’d like a spherical explosion effect but my script just unanchored and But this is the best I can do, make a fading-remove function affected parts by the blast range and using a for loop so this is the code i excevuted: function OnTouch(boomer) local e = Instance. Dashboard Learn Store Talent Forum Roadmap. You will learn that an explosion will occur The Custom Explosion module does exactly what the name would suggest: it allows you to easily make custom explosion effects that act like normal explosions. Adjust the explosionForce and explosionRadius variables to fine-tune the explosion’s impact. Parent boom. The script I have right now is an anchored part with disabled ParticleEmitters that enable when any part of the player touches it. I was making a rocket launcher and wanted the engines to explode when it got hit by a explosion. Any help? I made a script for a kill brick and added effects to make it look like an explosion but im not getting good I wanted to touch and by doing so, destroy and explode another part. Commands. Some of you have seen my game war on the sea. Can anyone point me in the right direction or give any useful posts that I might have missed? I searched all the terms I could but got nothing. 28 KB | None But this is the best I can do, make a fading-remove function affected parts by the blast range and using a for loop so this is the code i excevuted: function OnTouch(boomer) local e = Instance. Never . To make it look nicer, my goal is to replace the grass Jul 17, 2022 · I must make telekinesis power and i want to make a power that propel player and make an explosion when it touch a wall; What is the issue? Include screenshots / videos if possible! I have a part in replicated storage with particule emmiter it’s my explosion and i want clone it change the position to the ennemy humanoid and set parent to workspace · What do you want to achieve? raycast-based explosion system What is the issue? it does cast rays, but its like misses the character, but if i put the character like on top (close) of the explosion part, it still doesn’t work, here’s the video upload. Humanoid:TakeDamage(damage/distance + 0. DestroyJointRadiusPercent to 0 and use the Explosion. However, I want the mine to throw the player away to make it even better. Infinite Jump: Allows unlimited jumps. hit”, the only part I get was the first part that (Explosion Script ROBLOX) 1STdewGmztvThailand. This is achieved thru activating the particle in a part in the handle of a clone, then shortly after disabling it. Can you help me? local vfx = script. BlastRadius = 60 explosion. hit event is working at all ive looked into the dev hub and couldnt find anything useful about it so i decided to ask for help current code: game. Parent == character then TouchPad = true You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I am trying to make a mine that can be throw and detonated from a distance What is the issue? Include screenshots / videos if possible! Multiple explosion from before keep appearing, its supposed to be one explosion. I’ve looked on YouTube, DevForum, Google, and You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want the bomb I’ve made, which explodes on touch, to damage any nearby characters. PatrolAi:Destroy() script. I need it so that the explosion happens Hi, I’m a beginner scripter in roblox. So far, I have not found any solutions and I have been looking on the hub and such.
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