Widescreen wii games. It was designed to meet the EDTV spec.
Widescreen wii games Reply. within Nintendon't's options, there's an option called "Wii U Widescreen". I have my older consoles on a 4:3 CRT and my newer ones (PS3,Wii) on a HD Sony Widescreen tv with the . Other than some collections and ports of older games, WarioWare Smooth Moves is pretty much the only major Wii game that's fullscreen only. Also, 480p has nothing to do with widescreen. Some of my favorite gc games were brought to wii with widescreen but sometime I want to play with a gc controller. Alternatively you could use the Aspect Ratio Setting "Stretch to Window" in combination with the Widescreen hack under Enhancements. Anamorphic widescreen is, as you stated, working by having the image stretched by whatever monitor/TV you are using. Reply reply The Wii is already in widescreen mode. It allows gamers to have greater control over the Wii's implementation of the MIOS, by creating a Virtual sandbox in the Wii for gamecube games to run in. Nunchuk Can be used with a Nunchuk. When you change this settting, the Wii menu, at As you've been told, 480i/480p widescreen content such as Wii games and DVD's is anamorphic widescreen. But this is kinda off topic. @ You are in video game school and dont find it a big deal to stretch video games You are in video game school and dont consider optimizing a game to be able to run in both aspect ratios a system supports, like all other games are, lazy? Using the 16:9 (widescreen) setting squishes the image into a 4:3 signal. Wario Ware: Smooth Moves. For Gamecube and Wii games that don't have widescreen support (a surprising amount of Wii titles only offer 4:3) you'll have to set the display back to 4:3. Essentially, it’s a collection of mini-games – specifically, over 50 mini-games loosely themed around things you might do on Yeah this is cool. I just like to have each console playing in its native resolution. The Wii u is a very good console to have. It may be worthwhile to pick up a Wii from a thrift store for like $20 and separate your retro/HD games like that to get the most out of your CRT or share an external hard drive between both consoles (if you don't load the game the changes won't save)----- MERGED -----I forgot there's an easier way. Just set your television to wide since it's doing I was curious if anyone had figured out how to translate N64 widescreen codes into a Wii 64 Virtual console gecko code. Media. that option is there because of the bug that makes HBC 4:3 on Wii U. List items. For PAL region games, the default video Wii game backups will be stored in the wbfs folder, and GameCube backups will be stored in the games folder. Your TV or Receiver is 10 votes, 10 comments. The Force Widescreen is for all games in general. I need a simple and straight forward explanation on how to run Wii games on Wii U using Wup installer. Keep in mind, dolphin will look better because it is boosting the internal resolution along with using other graphical packs. The thickness of the The only Wii disc-release I've encountered that wasn't widescreen was Ghost Squad and that was by design due to a desire to be faithful to the screen aspect of the arcade, though most other arcade The games are booted up from the Wii u menu, like any digital game, but they instantly make the console switch to the virtual Wii mode when playing (tough with gamecube ones, it doesn't have the Wii Menu, touching the home button will send you 24. Trust us. The Wii only ever outputs a 4:3 signal, there is nothing wrong with your setup. It would be neat if this was possible. txt This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. WiiFlow in widescreen Nintendo Wii Home. For ones that do you can just enable widescreen in those games in-game My primary interest was using it for a Wii U that is set to 480p for use with EDIT: anamorphic widescreen Wii games (and GameCube games with widescreen hacks via Devolution and Nintendont) connected to an E9 OLED TV. Virtually all Wii software supports 480p, as opposed to the Gamecube, whose main menu is 480i-only. But while I'm lucky to still have a decent working CRT TV to use for my older consoles, it feels kind of wrong to play the Wii on it when pretty much all the games are widescreen. Would have saved so much trouble with It seems that one possible pleasing option is to use Forced Widescreen & WiiU Widescreen in combination with the TV's 4:3 setting, so the games can be switched from 4:3 to 16:9 and vice versa. It's pretty much all anamorphic, meaning that stuff just gets stretched, making elements such as text and HUDs look blurry and pretty bad. From the way BazookaBen is putting it is that by displaying 16:9 Wii games in anamorphic widescreen rather than 4:3 letterbox that he does gain in picture quality as it kinda "increase the resolution density" as it concentrates the resolution all in the game's 16:9 scale (the black bars being added by the TV instead of the console) rather than If you're familiar with playing Wii games on a modern TV you might have noticed one or two games not supporting widescreen or others only supporting correction with borders, but in the case of Virtual Console only a Assuming the widescreen works the same way as a DVD which is anamorphic widescreen which means the picture is stretched from 4:3 to meet the 16:9 aspect ratio, then obviously 4:3 would theoretically have a sharper picture. When played on a large enough 1080p screen, obviously, this will introduce some very pronounced aliasing from scaling. Other features: BIOS support (Gamecube and Triforce). Attached is an excel spreadsheet that contains all the games I was able to find that are either 480p, presented in Dolby Prologic or Prologic II or offer a 16x9 aspect ratio. Games in the New Play Control! series feature enhancements such as widescreen support, enhanced graphics and the implementation of the Wii's motion controls with the Wii Remote and Nunchuk. [1] [2] Basically money. You are in video game school learning about coding widescreen and didn't know Wii games are widescreen @. However, you can play Wii games on your smart TV using a Wii console and a Wii-to-HDMI adapter or if you are talking about the pillarbox bars left and right, do the following: for Wii games, go to Config > Wii > Aspect Ratio > 16:9. Video mode patching, force progressive and force 16:9 widescreen. Only negative here is the missing option for the gamepad. I know that very few N64 games have widescreen support (only ones I can think of being from Rare, in fact), but damn, that's Make sure first of all that your Wii is set to "Widescreen mode. For PAL region games, the default video The WiiU’s output isn’t great for GC and Wii games. 2. My problem is certain games like Wario World don't work properly with the built in Nintendont widescreen settings and get clipping graphics on the sides of the screen. B. n00bsaib0t 7 years ago #6. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. in SSBB i see some boarders during cutscenes, i would guess some games are 4:3 while others have both. Sorry for the poor quality of the screenshots but here you go @Peltz UI elements stay restricted to the original 16:9 aspect: So text boxes are not resting on the bottom of the screen anymore: The extra rendered parts of the top and bottom of the screen for 4:3 are not darkened for ui elements: The unfortunate part is in a few places where the screen is normally Plus the games as we played them originally weren't even in the pixel-perfect display, it may be how the games looked while they were being developed, but the scaled resolutions included (widescreen and stretched screens not-withstanding) are how we remember the games looking (scaled) on the original hardware, not the pixel-perfect versions. It was designed to meet the EDTV spec. Play them on a widescreen LCD The Wii may be set to 16:9 in the options to stretch the image to full screen. By nully; Dec 11, 2024; I've been trying to configure USB Loader GX to launch Wii games in 16:9 (to match my TV's resolution) and GameCube games in pillarboxed 4:3. Edit: Donkey Kong 64's native widescreen mode works perfectly. I really prefer playing games in 4:3 (I use official component cables with a Retrotink 2X-Pro Multiformat) and I was wondering if The wii has anamorphic widescreen, which is a weird method that involves sending a 4:3 signal that is squished. Public Events. Memory card size, single or shared by games. Your television has to re-expand it horizontally to fill the screen. 3 All I use my Wii for is GC games. It was released on November the 19th, 2006 and retailed for $249. 99 USD. Joined Mar 28, 2016 Messages 440 CrystalGraphics brings you the world's biggest & best collection of wii games PowerPoint templates. However, they still show slim pillar bars at each side. For the life of me, I cannot find a list of complete, comprehensive list online of Wii games that are locked at 4:3. 480i and 480p and as you noted implements system-wide anamorphic widescreen. (Wii) James Bond 007: Nightfire v3. And no, you cannot use the Wii U Pro Controller on Wii games. Change size 93% of Fortune 1000 companies use our PowerPoint Products I've heard a lot of people saying Donkey Kong 64 on Wii U Virtual Console's widescreen option doesn't work. I've heard of some people having a hacked Wii and a Wii U, simply because the Wii has native analog 4:3 output and the Wii U has native HDMI. In my opinion there is not right or wrong here. The only way I was able to get it to be partially widescreen was through the dml16x9realnand. I recall Prince of Persia being advertised as running in widescreen on the Wii port, but putting the game into vWii reveals it was in 4:3 the whole time. Groups. List. Dolphin has a widescreen heuristic to detect when games are rendering in widescreen, to automatically switch between 4:3 and 16:9 if you leave the aspect ratio in "auto". Your HDTV expands it out to fullscreen (16:9) if you use the right setting, though. The Wii may be set to 16:9 in the options to stretch the image to full screen. I prefer to see more top and bottom on 16:9 wii games with widescreen hack enabled and of course aspect ratio via graphics menu set to 4:3. Nearly all Wii games are correctly detected, and from the few GameCube games that supported 16:9 natively, most of them work too, however, since the detection relies on a While most Wii games did support 16:9 displays, there are some games that only output in a 4:3, non-widescreen aspect ratio; there are also some that output widescreen, but no "full" 16:9. The Wii (and select GameCube games) use fake widescreen, at least for 480i. don't set "widescreen". In nintendon't itself, there is a "wii u widescreen" option, which fixes the problem I had. Learn New Play Control! [a] is a series of first-party GameCube games ported to the Wii by Nintendo. Games are listed first under their US titles, with alternate European titles listed below where applicable. Or maybe a list of games that are native 4:3 aspect ratio if it's The best options for playing widescreen-only Wii games are the following: 1. Step 3: Go To Tools>Cheat Manager>Gecko Code>Download New Codes I don't know why. I basically use it to play Wii u, Wii, GC and all the 8 and 16 bit consoles. combining that with Force Widescreen is how you get full 16:9 GC games on Wii U. Melee for example has an aspect ratio of 73:60. I've never understood why the Wii didn't allow games to go up to 1080i like the OG Xbox and PS2. (for context it's not actually my console or wii-games-with-no-widescreen-support. I know all games can be stretched to widescreen, but I'm trying to find out which ones don't natively support widescreen. D. Donkey Kong Country Returns. Refer to your television's manufacturer or user's guide for more information. a few VC games too)- guess theres prob so few games like this no ones really even noticed. New posts Search forums Support Us. Then Dolphin will render beyond the normal I think you have to use both together and even not all games have compatibility with force widescreen but the games you have mentioned, I have Sunshine Injected using widescreen cheats and works great for me. It actually does, but you have to set it up in a specific way. This way the introduce 2 or 3 a week, and have a better chance of them getting bought. I have an original Wii and not a Wii U and when it’s set to widescreen it Games like Mario Party 8 and WarioWare smooth moves don’t use widescreen, and I was wondering if there is any way to force it. wii had widescreen display available. Wii Widescreen Won't Work Nintendo Wii Search Search titles only Launching Wii Games Boots CD Drive. To get the best picture from your VC games, change your Wii settings to 480i in the settings menu, and change the aspect ratio to 4:3 from the 'widescreen settings' menu. Most vanilla gameCube games aren't widescreen, but it's easy to mod them to be widescreen with nintendont. I wouldn't use the widescreen hack given to you by the emulator unless a game says to on Dolphin's wiki. No black bars on any wii games i have played. is there any way to make CFG do the same to the nintendon't settings? I belive this to be true with most Gamecube games (Burnout for example) but also Wii games such as Marvel ultimate alliance, Resident evil 4 and SSX Blur. If you set your Wii U to fullscreen then the Wii Menu and game should be stretched across the whole tv (which it thinks is 4:3 so it will look stretched if your tv isn't 4:3) without any black bars. Some Wii Games run from WiiFlow Lite but others don't? stupid_town; Apr 5, 2024; Nintendo Wii; Replies 3 Views 1K. The WiiU has a real widescreen setting. Publisher: Nintendo | Developer: Nintendo EAD / Intelligent Systems Release Date: January 17, 2007 | Read the Review With Wii Sports in the box and games like Wario From what I remember (in the short period of time between first getting my Wii, and realizing I needed to set it to widescreen), games would typically be letterboxed. AFAIK we've moved to mostly using AR codes and game specific hacks to enable widescreen in games that are historically 4:3 (Most GC games, all wii games are widescreen IIRC) as they are more stable and more reliable. The problem is that by default and even with the lowest scaling options GameCube games launched through Nintendont appear at a weird halfway point between 4:3 and 16:9, being just slightly stretched. It made all of the games widescreen. That's also why the Wii U actually differentiates between the two & displays Wii games in their best aspect ratio now. So there's a number of Gamecube games that have a native widescreen mode. I looked online to see if there's any list out there online for 4:3-only games, but I can't find anything more than some old articles bemoaning some early For native widescreen games do not forget to set the proper IN GAME display setting. In my opinion, Wii's anamorphic widescreen kinda sucks. That is to say, the proportions of the actual screen would be the same as if it was set to widescreen, except with a black border on the top and bottom. Home Library Wii Remote Can be used with a Wii Remote. All of the native games will appear to be zoomed in too much until this is done. Could be used to get games like DK64 running in widescreen without having to change your ratio via TV panel. Nintendo Wii Apr 8, 2024. Auto boot from loader or HBC. The scaling isn’t quite right That's because the game for Wii are rendered in 16/10 and stretched to 16/10, for gamecube IIRC games in widescreen are rendered in 16/10 but outputed in 4/3 then stretched to 16/9. it's actually not doing a widescreen, it's enabling menu width ratio option (it affects ONLY the popup width). Play them on a widescreen LCD and have them upscaled to 1080p either using an upscaler to upscale 480p to 1080p or using the Wii U with HDMI which does the upscaling All enabling it does is tell anamorphic widescreen capable Wii games to render an anamorphic widescreen image. Your TV needs to support forced widescreen. But there are plenty of widescreen, 480p CRTs out there if As we all know, the Wii is a sub-HD analog output console so it looks kind of awful on modern TVs, even with the best HDMI adaptors you can buy. Go Vacation. I then went to the Homebrew channel on the vWii and went to GX Loader. Is it possible to use widescreen hacks (like in regular Nintendont) with WiiFlow Lite? There is an option for "Wii U Widescreen" but that just stretches the 4:3 image to 16:9. Wii The television's options must also be adjusted to take advantage of its own widescreen mode, even when receiving widescreen input from the Wii console. It changes how the game renders objects but it messes the UI up so I don't recommend it. Just Google compatible widescreen nintendont games; most work. Mario Kart Wii's title screen should have a perfect circle. Otherwise as long as the system is set to widescreen, your TV isn't doing some "smart stretch" option The only Wii games I won't play in widescreen mode/settings are obviously those that don't come with fully developed widescreen like Mario Party 8, or others that omit it entirely. If you have a WiiU, you can play gamecube games from the vWii mode and nintendont will use the proper aspect ratio (with black bar on the side without the need to edit your TV setting or your WiiU video You can hack the Wii U (very easily) and play GameCube games off a USB stick. Some games have support for anamorphic widescreen like Perfect Dark and Donkey Kong 64. While Widescreen hacks are pretty common with Emulators, with an Action Replay it is possible to play full-screen only GameCube games in widescreen using a r This is going to be tedious, but all I did was change my resolution, in the Wii U settings, to 480p and the aspect ratio to 4:3. 4141 posts · Joined 2004 Add to quote; Only show this user The widescreen is dependent on what you have your Wii U set to. even when having selected Widescreen in the CFG settings. Another game I'd like to see a patch for is paper Mario ttyd. I've got the internal resolution set to 3x native (1920x1584); for some reason this produces a window size of 1824x1344. (on a normal Wii, you only need to force widescreen) If we want the game to be widescreen, simply change the element "frame" to have a size of 1920x1080. When left on auto-adjust window size, the window remains 1824x1344 even though I have the Wii aspect ratio set to Is there a way to play wii games on widescreen and gamecube games on nintendont in standard on the wii? Coins. edit: it looks like you have to go into each game's individual setting and turn on widescreen hacks, is there anything I could do to turn it on globally for all GameCube This subreddit is for the discussion and troubleshooting of the Wii Homebrew Gamecube Game loader called Nintendont. Of course, you could always change your Wii to 4:3 just to be sure it's being displayed correctly. These games support widescreen and show more "view area" at the sides than when in 4:3 mode, as expected. This is called “Anamorphic Widescreen. " Go to the settings menu and look for widescreen settings. Just go with what you think its best. The widescreen option just stretches the output to 16:9 - unless the ROM itself can be patched to include a widescreen mode (or includes the option by default, I have the settings to 16:9 and most of the games appear in that format (16:9) such as Smash bros Brawl (cept for the cutscenes), New super mario bros wii, super mario galaxy, LOZ twilight princess, Geomortory wars (prolly wrong spelling), the Tron game for wii, and some other ones I don't remember right now. The following is a list of Nintendo GameCube games that natively support progressive scan (480p), PAL60, and widescreen (16:9) display modes. 28 GB ¹ ² James Bond 007 At the same time, the 480p support makes the Wii well suited for use on PC CRT monitors, which can look incredible for 3D games. When you play a Wii game, the console tell the game to do the work on the screen buffer to enlarge or skew the picture to fit in the same output pixel resolution. Many Wii games support widescreen though, so unless you have a widescreen CRT, you may prefer the screen real estate provided by a more modern TV. I guess other games that were not intended for 16:9 will still exhibit the same rendering issues- like the trees not rendering outside the 4:3 render space in Super Mario 64. This option is there, manually available, for gamecube game. Using HDMI does not affect that at all. WINNER! Standing Ovation Award: "Best PowerPoint Templates" - Download your favorites today! CrystalGraphics Ultimate Combo Widescreen (16:9) Presentation Templates. If you set your Wii U to 4:3, everything will be letterboxed. There's another option called widescreen (in the GUI menu). The GameCube's 480p signal, which is the highest quality video it can provide, is only natively supported by certain NTSC region games and can only be utilized if specific hardware is provided. I recommend doing some YouTubing. BG3 is the third main game in the Baldur's Gate series. [most] Wii games are designed for 16:9 [all] Wii games SUPPORT 4:3 The game's output aspect ratio is based on your wii display setting BUT, Wii ONLY outputs a 480i or 480p signal with a 4:3 aspect ration For a 16:9 image it really just renders a squished 4:3 image which your TV stretches to fill the screen. Having the setting saved on a per-game basis seems more sensible, as it would allow launching directly into both 4:3 and 16:9 games while the user only has to set the correct Wii U widescreen toggle once, instead of every time they need to launch something in a different ratio. New. If your game has a widescreen option, you can either see in the options or look it up in this list. the wii is not sending a widescreen picture (always 640px width, whether you set widescreen or not). Compared to the games played in 4:3 display with correct proportions on my 16:9 tv (pillarbox) the 16:9 mode in these games are significantly more narrow than in 4:3. Credits: Coding: Cyan, Dimok, blackb0x, nIxx, giantpune, ardi Nintendont is a Wii homebrew project that allows you to play your GameCube (GC) games on a Wii or vWii on Wii U. The Wii sports a IBM PowerPC CPU at 729 MHz with 88MB of RAM, and a GPU infamously created by ATI (Wii consoles have “ATI” printed on its shell) dubbed the “Hollywood” chip. Anamorphic widescreen games that letterbox on 4:3 TVs (Skyward Sword) Non-anamorphic widescreen games that letterbox on all TVs (GCN Resident Evil 4) What's not great is the Wii's widescreen. Level 9. Nintendo did not support 16:9 for another 10 years, because they didn't have the technical skills to do so. Nintendo Wii. Also, ensure that the video output is set to “480p” or “480i” if your smart TV supports these resolutions. 3. They're not even consistent between games. BASHERS33. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. 4:3 and 16:9 Wii games are going to be the EXACT SAME RESOLUTION, 720x480. that one makes Nintendon't switch to 16:9 when it loads a game. So my bright idea was to have the normal system menu have all my N64 VC and inject games in their native 4:3 resolution (darkness filter removed of course), and then when booted after booting SDCafiine, the same games would be in widescreen (again darkness filter removed), by making each VC title a folder in the SDCafiine folder of my sd card, followed by a Black borders on all sides are normal; most Wii games do not use the full 720x480 output resolution or the full 640x528 internal resolution. No penalty in the 3D audio department. The reason is that gamecube and wii games aren't at 16:9 or 4:3 either. If you didn't test Widescreen patch, leave the wide field blank. So they just re-introduce the games slowly to people who didn't own a Wii, if ALL the games were ported on there, you would probably easily overlook a lot of games. Usually the main menu was would be widescreen and the games would be too on my previous TV. All you need to do is buy a USB adapter that lets you plug GameCube controllers in and you are good to go. Using the aroma plugin wiivc launch, you can set Wii/GameCube injections to output at 480p, either Widescreen or 4:3. But with my Wii U, I don't have to adjust my TV from "Full" to "4:3" since it already presents the game with black bars to the sides. However, 16:9 is anamorphic widescreen on Wii, so there's technically less pixel density in widescreen mode. 92K subscribers in the wii community. Kind of annoying to get set up for each individual game, but you'll get better results. Basically, if you played WarioWare and thought "shit, some Wii games are 4:3", it's rare. Level 12. Sports Loads games from USB-devices. Not sure So, at some point in the Wii’s lifecycle, games stopped getting a 4:3 option and, instead, started letterboxing a 16:9 image in 4:3 screens. for GC games, you have two options: either use a 16:9 patchcode for the specific game (can be found on the wiki), or enable the widescreen hack (graphics > enhancements) and set the aspect ratio to Force 16:9. Shame it doesn't actually make the game any good, but at least the option's there now! VC games in vWii mode are generally better than VC games in Wii U mode - all you lose is Gamepad and Wii U The following is a list of Nintendo GameCube games that support progressive scan (), PAL60, and widescreen display modes. Even Mario Party 8, a game that was made in 4:3, supports letterboxed widescreen. I'm talking true widescreen modes like Twilight Princess Wii, not just a stretched out 4:3 turned into anamorphic widescreen. If you do want to do it here's how. And it's not using a hack so it doesn't have GUI elements in the middle of the screen or weird glitches that the widescreen hack produces. Clean that up via homebrew and the system looks fantastic on a CRT as well as an LCD display. When a game wants to make a 16:9 image it will render more horizontal area, but not increase the resolution, producing a squished image. Up to 4. That's why I stopped using 4:3 myself. Premium Powerups Explore Gaming. You can, yes - you need ftpiiu-everywhere to get to the game's folder, mind. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Log in Terms & Rules Donate. setting the Wii to 4:3 in Settings will prevent this squishing effect in the first place and games that support 4:3 will format appropriately. 331 v4 1. I could see it breaking some things perhaps but it'd still be really cool. Many Nintendo games are still widescreen though and will play in letterbox mode regardless. Reply reply however, when booting Nintendon't through CFG, the screen will always have a 4:3 ratio, instead of widescreen. Wii doesn't have HDMI I was playing using a component on a wide screen 50inch tv. if you set widescreen to your wii settings, it compress the picture and remove some information (vertical lines) to fake a wider view and remove distortion when displaying 4:3 on a Nintendont works great and I'm able to play all Gamecube and Wii titles with no issues. that's a BAD option name. PAL Wii games that support 16:9 (widescreen) Baroque Battalion Wars 2 Big Brain Academy: Wii Degree Bigs, The Blazing Angels: Squadrons of WWII Boom Blox Bully: Scholarship Edition Cars Call of Duty 3 Call of Duty: World at War Castlevania: Judgment Crash of the Titans Deadly Creatures Death Jr. If your display is set to widescreen in the Wii U then the Wii Menu should be widescreen and Wii games should be 4:3 with black bars on the sides. Select Screen, then select Widescreen Settings. You have to use your TV settings to stretch it to 16:9 because it still renders in a maximum of 720x480p--it just renders the content in proportions that make sense in 16:9. That picture is then compressed into the very same 480i or 480p 4:3 frame (The system's output resolution isn't altered when going between 4:3 and 16:9 mode, hence why it's called "anamorphic widescreen") that it would've been if the The following is a list of GameCube games that natively support a widescreen (16:9) display mode. ” Wii games run internally at different pixel widths and are then stretched to a standard width when output. In other words, the Wii bridged the gap between the SD and HD eras, and was intended to be used on both older CRT sets as well as more There are several games that, when played in my Wii, will still show slim pillar bars even in widescreen mode. I've found that it usually makes games look fucked up in one way or another Use gecko codes or action replay codes for 16:9 widescreen if a game has them. Save Share Reply Quote Like. Otherwise, for most games it is preferable to use 4:3. However, I see a much bigger problem, as your aspect ratio is not quite right. The biggest issue with the way Nintendo chose to offer widescreen is non-square pixels. The way 16:9 works with gamecube and wii games is the system still outouts a 4:3 window, but they squish the video to fit more info into that window. Remebering when I had Either way, you can change the aspect ratio to 16:9 in the settings, but barring a few later widescreen-locked games the Wii is a 4:3 console at heart and its games look best that way. Force Classic Controller Connected (Wii games will be auto-patched to support this feature, your vWii WADs still need to be patched before being installed to vWii) Force 4:3 for GameCube games (Disables "Force (11-05-2015, 05:55 PM) helios747 Wrote: Usually, unless I'm using a specific hack to get widescreen working in a game. D34DL1N3R Nephilim. You will use the RetroTINK 5x or your TV to set the aspect ratio to 16:9 and stretch it back out. The Nintendo Wii is a console developed by Nintendo. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Other games will just take the 4:3 aspect ratio route for whatever reason, some good like being designed around it and some lazy. 1. Reply reply More replies. It should save the settings for you that way. Why it’s essential: We appreciate that a number of people dismissed the Wii for its countless awful mini-game collections, but Go Vacation is very much the exception. On my Roku TV I can't get widescreen on Wii to work, it always just has black bars i need help. Boom, 4:3. I want to play Disney's Extreme Skate Adventure in widescreen and since the widescreen hack causes graphical glitches on the left and right edge of the screen, I tried to activate the games' native widescreen mode. I'd really appreciate any help on this as I have a few games from Wii I really want to play on my Wii U like Xenoblade Chronicles. Most games with 16:9 support just simply let you see more of the game area, some like Wario Land Shake It that I am currently playing through add borders on the edges that The main issue is the Wii’s awful image quality. Complete these steps. 4. Wii. Ocarina of Time last night, and my thumb started to hurt bad Just found my Wii U pro charging cable, and Highest resolution was 480p, making a CRT with component the best way to go. This setting Option 2 combines Option 1 with a gecko code called "21:9 ratio". All Wii games can run in 4:3, but the ones that support widescreen probably look really nice. Joined Dec 6, 2008 Messages 3,670 Trophies 2 XP The best options for playing widescreen-only Wii games are the following: 1. That caused all sorts of graphical glitches, it just wasn't worth it and it wasn't full widescreen. Everything related to the Nintendo Wii including games, news, homebrew, hardware and DK64 like all Rareware games starting with GoldenEye 007 in 1997 supported true 16:9 WIDESCREEN native and dolby surround, infact some games such as GoldenEye featured a range of aspect ratios to play in. Looking up online, you'll need Gecko Codes to resolve it. wad. I assume wii is set to widescreen - 90% of the games i've played look perfect in widescreen, like Mario Kart (& Mario Party). The Legend of Zelda: Skyward Sword. I found this code for Mario Kart 64 16:9 Anamorphic Widescreen (discovered by Jorge Luis): 1P, 3P and 4P: 81150148 3FDF 2P: 81150148 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Play them on a widescreen CRT (like one of these SONY BVMs) and have the Wii set to "Widescreen". Of course, some people would rather have non-integral scaling than black bars, so more power to Wii games are played from the Wii menu only, and require a sensor bar and wiimote or wiimote+ Reply reply ArkhamCityWok • Yeah i noticed skyward sword has pretty bad aliasing as well, but most other wii games i have played look fine. to force 4:3 display on games which doesn't support 16:9 display. If you set it to widescreen in the Wii u settings menu, everything will be widescreen including Wii games. Your 16:9 TV will magically unsquish it All you have to do is set the Wii to 4:3 in Config > Wii. I think. You should hear a sound confirming your VC games will now play in 240p mode. That'll probably be fine for games like DK64 with native widescreen modes, though. stupid_town. Ultimate USB Loader GX Guide 2021+ (Play ISO Backups) (Anton Retro) USB Loader GX - Wii U Widescreen Functionality Demonstration (cheatfreak47) Backup & Play Wii Games on a USB Drive! - USBLoader GX Tutorial (Michael MJD To view Wii display output in 480p, you must change your Wii’s TV Resolution setting from 50Hz (576i) or 60Hz (480i) to EDTV/HDTV (480p). Step 1: Follow Option 1. Its internal architecture is very similar to its With my Wii, I have to set my TV to 4:3 for GCN games and VC games to look right. When in-game, press home, then operations guide, and press A+1+Z at the same time. G; By GaroK; Dec 17, 2024; Replies: 10 . The only significant downside is, like you said, widescreen only games. Confirm your selection once it’s complete. Access System Settings. So, basically, to get the Wii to output on an HD set, the vertical resolution and horizontal resolution both have to be stretched in order to fit the native resolution of your screen (this will happen in 4:3 AND 16:9). That means a widescreen image has been horizontally squeezed so it can be stored into a standard 4:3 aspect ratio frame. It basically stretches the image but renders all 3D models/objects normally. Forums. Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. Some don't (incl. Step 2: Launch Mario Kart Wii. Load TeconMoon's Wii VC injector, click Nintendont sd card menu, check WiiU widescreen, then Generate nincfg. This has all widescreen cheat code known for many Gamecube/Wii games The cheats make the games run at 16x9 or 21x9 aspect ratio with no stretching and little to no graphical glitches and are way better than the built-in widescreen hack on Dolphin Emulator To use cheat codes you need Dolphin MMJR (or any other MMJ based build) It should look cleaner. 0 coins. These Wii games do not support the 4:3 aspect ratio of standard definition televisions. Classic Controller or GC Controller. . patchcodes are almost Wii games without support 16:9 will be displayed in Original ratio 4:3 (There will be Black bars on both side). Features are automatic widescreen detection, coverdownload, parental control, theme support and many more. I If I remember correctly, if the Wii game doesn't offer a 16:9 widescreen mode than you don't need to change your Wii settings to 4:3 because it's already in that mode. The While most Wii games did support 16:9 displays, there are some games that only output in a 4:3, non-widescreen aspect ratio; there are also some that output widescreen, but Wii games that support widescreen can still allow for more screen usage than Wii games that are 4:3-only, which is what makes the 4:3-only games more unique now. All Wii games are rendered by the console in 640×480 (4:3 resolution) and setting the 16:9 aspect ratio will just stretch the image and cause quality losses. Up to a point, this is all fine, but there's one situation which isn't accounted for by this setup: even with the (v)Wii set to 16:9, some Wii games simply do not have widescreen support, and will continue to display a 4:3 image. New Super Mario Bros. The only knock against Wii on CRTs (besides their physical characteristics) is the 16:9 support. Go to the Wii settings and ensure that the TV type is set to “Widescreen” or “16:9” if your smart TV is a widescreen TV. Member. There are some games in particular which have special cheat codes which enable 16:9 that doesn't stretch objects like HUD imags or so. Now that you've triggered the Wii to put a anamorphic widescreen 4:3 image, you're going to have to have your television finish the job. component cables (Wii). bin to sd card. I can't decide on how to play metroid prime 2 for that same reason. Any game Wii game will work in 4:3 or 16:9 mode, just that games that only support 4:3 will display black borders, and games that support 16:9 will also still support 4:3. Examples of these games include Kirby games, Skyward Sword, and Xenoblade Chronicles. Hi. Widescreen-Only Wii Games. On this one, the menu and games even in wide screen mode are 4. Make sure that the wii is set to display in 16:9 mode, or widescreen. Reply reply Is there a big graphical difference between playing a wii game on wii vs playing a wii game on a Wii U? I'm trying to run Dolphin for a wii game in widescreen so that I can record it at 1920x1080 without black bars. What it is: A mini-game compilation with hey, come on. Dungeonseeker Well-Known Member. Just change your TV's aspect ratio to 4:3 and you should be set. Note that loader software such as Swiss can often force widescreen display regardless of individual games' support. Filter Removed and Frame resized to 1920x1080 (in game widescreen setting turned on also) While N64 games were originally in 240p, Wii (U) VC makes them render at double their original resolution, then the Wii U probably upscales that to 960p. It would be awesome of the next update of DM added more widescreen support for games like Double Dash and Animal Crossing. USB Loader GX Theme - RetroTV. 007: The World Is Not Enough -Go to 'Options' from main menu and in the 'Graphics' setting change 'Aspect Ratio' to 'Widescreen'. To review, open the file in an editor that reveals hidden Unicode characters. Same as before. jslhz wmzkpy sgeuk ndydr ekrz kkmdxla ljh oxmy wzfekkke lpg