Kotor 2 guardian marauder build Consular/Marauder dual wielding crit sabers is pretty busted too, the only thing you don’t force storm are bosses. With how much I enjoyed Scoundrel/Guardian, I should do so one of these times, Two Wpn Fighting 2. Sentinel is just straight up better than Guardian in Kotor 2 regardless of anything else. I won't even bother a single skill if it were. This is the build I’m thinking of: STR 14 DEX 10 CON 14 INT 14 WIS 14 CHA 12 (16 by level 8) will get a lot more out of the game then a Guardian with 10 INT. Two lightsabers. Guardian: This class gets a lot of HP and feats early on. It shouldn't affect the choice of Sith Marauder, since Master Fury's Strength: +6 is the same as the combined light mastery bonuses of a Jedi Guardian and Weapon Master, and Increase Combat Damage feats and Fury's kill bonus still add their bonus damage to unarmed attacks, but the dark mastery bonus isn't a reason to start as a Jedi Guardian. Hey everyone, With COVID isolation, recently getting back into the KOTOR games. Not to mention the Shien and Juyo lightsaber form available to the Sith Marauder, plus the forms' synergy with Power Attack - especially with a high STR rating. The bonus damage from DS mastery from those applies to pistols, as does the Marauder's Increased Combat Damage feat. The most "consistently good enough" build is 18/14/15 STR/DEX/CON Guardian/Marauder that takes the Armor Proficiency Heavy feat and also fishes for Flex Heavy Armor and Gamorrean Wargloves on Telos. You can do more with KOTOR 2 with builds, it's pretty fun Reply reply My latest play through was a Strength build Guardian in heavy armor. I’m doing a full guardian marauder build right now and have been able to spare a feat on cross class repair skill and still had enough feats for everything i needed Reply reply Likewise, for the same reason the Guardian is a bit lacklustre in this game. Look to have 18 Constitution at a base level by end game to use the best implants. For sure! I've got a Bao Dur build here for now if you're interested with some gameplay footage on this post. New comments cannot Sentinel/Weapon Master is just a guardian build but way better. They are optimal exactly in one build: Maximum DS Fighter, due to their mastery adding straight damage to weapons. The damage bonus from dark mastery and the Marauder rage power will make a ranged build pretty indomitable. If you use normal lightsabers the dual wielding penalty can be almost entirely nullified by Superior Two Weapon fighting (a feat you can get once you pick Jedi Master/Sith Marauder) so the damage bonus you get from it is worth it. Also get TLSCRM for cut content. A consular/WM or marauder should only need Security and CU, a Watchman Demolition, an Assassin has all class skills. Sentinel/Guardian -> Jedi Weapon Master if Anakin. ( I prefer Assassin for the higher sneak dice. Kick ass in the early parts, then cast away at the end. Guardian + Weapon Master. Kotor 2 gives you a shit ton of force points because you can gain a lot from conversations in the game. Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic 2. My main feats will be lightsaber spec and two wpn fighting. It gives +2 to defense every 5 levels. Consular 42/jedi master 8 is just 2 ac less than consular 18/weapon master 32 btw but has +3 wis that is like 1-2 extra ac and dc depending on your stat breakdown if we talk about lvl 50 builds. Save that for your true Guardian/Weaponmaster or Guardian/Marauder build, and take advantage of the full complement of force powers instead. Power Attack gains +2 more damage at Master level for KotOR II. Guardian/Marauder has the maximum amount of feats and twice the DS mastery for straightforward damage. My last build was a Guardian into Marauder, with low INT and super high strength, just peak Durr Angry kind of guy. Sith Lord is a master of the Force. In this Star Wars Knights of the Old Republic 2 The For 2 I'd go Sentinel -> Marauder and maybe even do a range build this time. Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber; Prestige classes can also select this feat. Blaster build is quite ridiculous (guardian/marauder). Strength, con, wisdom are good. In this KOTOR 2 build video I am going to show everyone how powerful is this front line melee fighter. Both Obi-Wan and Anakin are known for for using single lightsabers, so Master Duelling is an instant feat chain to grab for both builds. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone r/kotor • I love pure DS Guardian/Marauder playthroughs. I generally always go for Guardian, since I usually prefer the tanky style of play and use of Lightsabers, occasionally I go Consular to spice things up and run an offensive force build. In the past, I played a couple times on the game's best build (Consular/Lord) too. Pros High single target damage Cons Basically has no AOE and CC capabilities. Master Valor 2. Attributes : STR - 10 DEX - 14 CON - 14 + 4 INT - 12 WIS - 14 + rest CHA - 14 In KOTOR 2, Prestige classes are analogous to each class: Sentinel, Guardian, and Consular. But if you want to gain influences from HK47, K0T0 , those dialogues are for dark side playthrough. Full attack bonus and the equivalent of 8 Free stat EDIT (Added Build Explanation) Beginning Attributes: Strength 12, Dexterity 14, Constitution 14, Intelligence 14, Wisdom 12, Charisma 12. Had such a blast, but ironically it was the easiest time I ever had against For Kotor 2 what would be a strong sith marauder build and what companions should I bring? Premium Explore Gaming. In term of force powers, even a single class consular can reach impossible to resist DC so going When thinking of this tier list, I played 2 runs on Hard with Male Guardian/Marauder (minmaxing) and Female Consular/Watchman (fun build). It is important to point out however that only Guardians get the Force Jump feat. However, light side is perfectly viable. you should pick either Jedi Weapon Master or Sith Marauder. Flurry removes all penalties at Master level only in KotOR II. Shien synergises more with Power Attack given its critical damage multiplier bonus, while Ataru marginally improves your odds of getting a critical hit. Strength ——- 14 Dexterity —— 14 Constitution — 16 We’ve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. You pretty much have DS Guardian/Marauder for lightsaber damage that also has access to armor, or a WIS Consular that (eventually) does everything else by the power of Valor and Enlightenment. As such, a Guardian/Marauder going full DS gets 2-16 extra damage while the same going full LS gets 6 STR (despite being a Marauder). That is the advice I have given anyone who has asked about ranged builds. DS guardian gets +1-8 damage which is quite a lot, especially early, and 4 more hp per level. We’ve taken a good long look at the attributes, skills, and feats that you Two lightsabers: Shien/PA or Juyo/PA on strength builds/Marauder. My favorite build in KOTOR I was a Heavy Gunner Jedi Guardian. First 2 attribute points from level up are added to Constitution. As for the force start off with getting 1. I thought it would be fun to role an armored, one-lightsaber, dark Jedi build as I haven't done that before, but I wondered the usefulness of "dueling". There's a few reasons why I think this, but first off, I'll go through the class itself. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In the end, a guardian/marauder (better) or weaponmaster focused The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. What kind of builds will you go for? I have thought of two, but each has its problem. g. This guide assumes you've played or watch the LP of KOTOR 1. My strength got so ridiculously high I was just knocking Sion out in one round. Go to kotor r/kotor • by Sentinel with the combat specialisation (weapon master/marauder) as u/dark_council_elite pointed out is a very balanced build and is somewhat similar to a Scout/Guardian build. Guardians are the nerfed starting class this game, whereas Weapon Masters (and Marauders) kick serious ass, as their combat bonus feats have nothing to do with Force Jump. Any advice for starting builds? I usually play as a Sentinel/Master for the skills early in the game. Reply reply This is where all my guides and builds or Star Wars Knights of the Old Republic 2 videos are at. but if you wanted to roleplay an assassin that used the force to enhance blaster weapons or whatever, you just lose the increased combat damage and fury, which isn't that big a deal at least imo. Another nice thing about guardian and sith marauder is the bonus weapon specialization and dual wielding lines, plus fury is awesome with heavy armor. Reply reply Build goals Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and receive fewer force powers. Guardian -> Jedi Watchman for Obi-Wan. I have tried multiple combos in Kotor 2, my favorite op build is guardian who dual wields lightsabers, heavy armor, only force heal, and flurry. Lightsaber Proficency 3. Implants are now tied to Constitution. Here I offer you to become Darth Vader. I’ve also changed the starting class to a sentinel in return for more feats at the loss of Force Power’s DC. If I screwed any information up, tell me Dark Side Consular/Marauder Male Mask: Force Focusing Visor Robes: Ossus Keeper, Biorestorative Underlay Implant: Quickness Implant Belt: Aratech Echo Belt or frozian scout, not sure Attack: Juyo and Power Attack Gloves: Actually, it was suppoed to be a Guardian/Marauder. Assassin using Shien/PA will deal more damage than a Juyo/PA marauder with low strength as it doesn't rely on a damage Choose the Jedi Weapons Master or the Sith Marauder. Get Constitution to 18 for best implants. For KotOR II if you use the Weapon Master/Sith Marauder Class, go ahead with Power Attack + Juyo Form. Archived post. And Juyo will slaughter EVERYTHING. Deflect adds a +1 to blaster bolt deflection rolls on every odd WM level, which is a nice defensive perk. Put the rest whereever you want. I am almost certainly going to run the game as guardian/marauder. Spoilers below. If you are planning to fully split between offensive We would like to show you a description here but the site won’t allow us. I played KOTOR 2 before KOTOR 1, and thought "can't get better Soldier 8/ Guardian 12 for k1 And either Sentinel/Guardian -> Weaponmaster/Marauder. Physical Build: Sentinel/ (Weapon Master/Marauder) Attributes: STR: 14 DEX: 14 + 8 CON: 14 + 4 INT: 12 WIS: 14 CHA: 10 ^^^ In comparison to my first build, I’ve lowered INT and CHA in return for higher STR. KOTOR 2 I was wondering if there a Darth Vader build or a Darth build because I got the game today Demolitions is a class skill for Guardian and Marauder anyway. Watchmen has the highest damage potential but requires set up. Third, on the ranged build, obviously I agree that Guardian/Marauder is ideal for Armored Ranged Jedi. r/kotor. Jedi Guardian > Weapon Master/Sith Marauder. We are also assuming you keep Master Speed up as much possible, as Critical Strike and Power Attack gain more utility with added attacks. KOTOR 2 Sith Assassin Pistol Build . You should also consider what masteries offer you, e. Take Sentinel for skills, guardian if you want a couple more feats (including getting two armor feats for free) for k2 Attributes: whatever you want but dump dexterity. DS consular is +50 FP which is quite useless, LS consular is +3 WIS which is good but you may or may not need it in your build. You should have enough feats to max your two-handed in either In Star Wars: Knights of the Old Republic 2, players can cultivate one of the most powerful Jedi or Sith in the galaxy. The thing that always bothers me when trying a ranged build is that I know the dark side is best for that kind of build, but I never could bring myself to go there. I'd highly recommend just picking Jedi Weapon Master/Marauder at level 15. KOTOR 2 build recommendations . Further, as I mentioned above, the Dark Side Mastery Bonus for Guardians is a far more compelling reason to choose Guardian for any ranged builds than the feat progression. These include Awareness, Persuade, Repair, and Treat Injury. Powers the same as before if you plan on using armor, if not, pick up force speed. This frankly depends on your prestige class in KotOR II. Use the same attribute spread as before. From starting out as a Jedi Guardian to the prestige class Sith Marauder you will Star Wars KOTOR II Guardian Build Guide. Marauders also get doing blaster rifle build in kotor 2 and need tips . You can Consular/Marauder Build KOTOR 2 I'm planning out next character and had a few questions about the "best" way to build it. amazing attribute bonuses, stay as a DS Consular to get Force Potency, prestige to Marauder as soon as you get it, break Hanharr, go full LS (save as many companion dialogue LS point as possible If you're going low/no force powers, I recommend a DS Guardian/Marauder build. I would also go Guardian/Marauder since with DS Mastery, you can get iirc 2-12 extra damage Doubleblade gives you about 1. There are six Attributes in total, which include: Strength, Dexterity, Constitu If you want to focus on melee for sure go Jedi guardian, then Sith marauder. I plan to take cross class skill: computer use as my first feat to repair t3 asap. You sacrifice a Doesn’t darkside guardian/marauder get you raw damage that is worth a lot more than dex for a blaster build? I could be misremembering as k1 darkside guardian was a 1-8dmg bonus. also the sith marauder gets increased damage, Versus Weapon master is increased melee damage. Sentinel/Guardian -> Sith Marauder if Darth Vader. A Consular/Marauder going DS gets 1-8 damage and 50 FP while going LS nets you 3 STR and 3 WIS. Many many spoilers. KotOR II. Equipped with the best Heavy Armor, equipment, and weaponry money could buy. A Consular/Master or Consular/Lord suffers from a similar issue in that the prestige class is a downgrade from just staying pure Consular, as Master/Lord have worse Defense and saving throw growths. ] [Edit PS: you would notice that there is no skills or Force Powers related to healing whatsoever. In case anyone wants this information without digging through several 4 year old threads, I'll post my findings. Stat distribution looks like this: There are many skill items in Kotor 2, most are random but you can get a few guaranteed one and a few that you can reload for at a trader (like skill implant, gloves and belts). And with an Expert Deflection Emitter, two ranks in Force Deflection, and three ranks in Jedi Defense, you look amazingly OP deflecting literally every blaster bolt even if twenty people shoot at you at once with a single blade. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. Strength based dual wielding Sith Marauder is the strongest melee damage build. Not really recommended for a first time. Yeah decided to go sent to get the immunities as i thought itd be advantageous to this build, especially with my poor wis and charisma, and then just decided it was worth taking advantage of the sentinels skills. Next 2 attribute points are added to Wisdom. A Guardian/Lord is not better with powers than a Guardian/Marauder, but misses out on all the combat feats and the stronger mastery bonus. " Consular/Guardian starts are easier early in the game, but by lategame you'd begin to experience fatigue from them, either due to skill lack, attribute points shifted to INT to compensate for starting a different class Kotor 2 LS Consular Build (Spoilers) KOTOR 2 Here are my ideas for a LS consular build. Many influences are gained easily when playing LS e. Go Guardian/Sith Lord. (and without Sneak Attack dice ehhhhhhhhhhhhh), going Consular/Marauder over Guardian/Lord gets you more consistent force power effectiveness, more damage, more durability, more force powers, at the expense of making Just finished playing kotor with a consular and now I am gonna start kotor 2 for the first time and want to go more melee with a sentinel. Plenty of important choices await players in KOTOR 2, although arguably the Go to kotor r/kotor. Marauder gets fury and a boost to all weapon damage, Weapon Master gets some crazy good blaster deflection passive feats and a passive boost to melee damage. It's worth pointing out that Class Skills cost 1 Skill Point to If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. I just love to mow down the enemies. Nice thing with double-bladed sabers is that your crystals and mods affect both blades, so if you really wanted to you can just slap on shit to maximize damage and get the full benefit for both attacks versus usually having one really good damaging saber and a stat stick with dual-wielding. If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. KotOR II subtly changes properties of the attack feats. For Kotor 1, i've got two main character build (7/13 DS Scoundrel Guardian and 7/13 Scoundrel Consular) on this site. The final boss will almost Kotor 2 Guardian Sith lord build . Consular-Marauder is the best build IMO. While I could use force powers, they mostly serve as support and myself acting the tank of the party. Force Armor These are your main buffs, put the rest whereever you want but try to make it match Ultimate Darth Vader build You probably have better leeway in KotOR II, where the Sith Marauder class has Force Rage that acts like Force Speed and can be used even in armour. The Guardian is all about combat. T3 The only issue with this is that the weapon master LS mastery bonus is +3 to Strength, which is worthless for this build, whereas the marauder bonus is like +2-12 or +1-8 Damage or something like that. . In KOTOR 2 you select 3 classes to choose from. Adding on a bit to u/Ivan_Illest's suggestions. Kotor 2: Guardian/Marauder dual wield lightsabers. Master force speed makes the Guardian builds damage output just ridiculous. This is one of the most desirable builds. Does a darker side build on Guardian and sith Lord sound alright with a single saber. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've beaten it and Kotor 1 more than I could ever count. Master Speed 3. I got this impression when trying to make a level 16-20. Defeat the final boss with -----The Build I'm going to describe my planned build so far and see what you guys think I can improve and see if you can answer the questions I ask while explaining the build. My last playthrough I played a Guardian/Marauder and I managed to kill Master Vrook in just a couple of hits 🤣 But my last playthrough of Kotor 1 and 2 I wanted to finally play on hard. They each have a high feat gain. Regenerate Health & Force Master all of these for a melee build. Because of this, I would absolutely recommend the DS build, because that damage bonus is pretty nice. With these and a few Steam Community: STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™. It's like a guardian but actually good. For Jedi, Heavy armor is best suited for Marauder builds. Final attribute point is added to Dexterity. I would still advise starting off as a Jedi Guardian though, because if not, in Melee combat you will SUCK! While KotOR II places all classes at the same BAB, Jedi characters now have lightsaber forms fiddling with attack, defence, and critical hit rates. Jedi Guardian >Jedi Watchmen/Assassin B. The sentinel’s class feats are also a nice bonus, however, I don’t This is my favorite build in KOTOR 2, and please feel free to comment on my build so I can make a better build. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. 2 assumptions Assume all equipment and upgrades can be reliably accessed. Master Fury (basically the Sith Force speed + bonus So I was thinking about running through KotOR 2 after I finished my current KotOR 1 run. A common theme I’ve seen in Kotor 2 discourse is a LS KotOR 2 rewards light side Dexterity-focused builds that they become untouchable with Force Enlightenment and Battle Precognition even without armor and weapon. Just keep choosing feats from then on that Force Powers: Heal, Master Speed, Master Valor, Force Immunity, Improved Energy Resistance, Affect Mind, Force Wave. K2 doesn't have too many original builds since the starting classes all blend together; they are only talent trees of a singular Jedi class in tabletop. The Guardian and Consular only gain 1 skill point per level up by default. Optimal class for dual-wielding - 2 options A. If you do not have that prestige class, then it is Critical Strike with Shien Form. I will put a single point into demo and security to make peragus easier. ) Unarmed build on KOTOR 2 is 100% viable and a lot of fun. I've still yet to do the rather popular Consular/Weapon Master|Marauder build in 2 yet, or some other odder builds like maybe Guardian/Watchman|Assassin. One minor caveat - no one here recommends against Weapon Master builds, but rather Guardian builds. Sentinels are much better than guardians who only receive one additional feat by level 15, while sentinels gain status effect immunity and amazing skills. If becoming a Weapon Master/Marauder, you get the Juyo form which is most compatible with Power Attack. Your best bet is Sith lightning (Force Storm) Force Drain (Death Field), Force Push (Force Wave) and force speed. As a guardian, you'll get more HP and more feats than if you were to play Go to Nar Shadaa first after Telos, complete it with DS until you get Hanharr and unlock Marauder (Level 15, talk to Kreia). The most iconic character not only in Star Wars University but in the worl. I am your host Lord Fenton. You still one shot everything, but can get every skill to 20 and get all the dialogue. The best brute force option may be to start as a dark Jedi Guardian (although this is really only for the mastery bonus) and become a Sith Marauder (for a second mastery bonus and bonus damage from Weapon Specialization and Increase Combat Damage feats, and kills while Master Fury is active), although a Sith Assassin or Jedi Watchman with Sneak Kotor 2 just suffered in many regards from the unexpected deadline pushback, and The Disciple really feel like he was one of the things hit hardest by it not getting the chance to be fleshed out properly (same with the romance options). That is the most interesting with DS Guardian/Marauder, whose 1d8 damage dice combine into 2d8, making TL:DR. 18 con by level 16 in K2 is a good idea for implants. LS warrior monk! Kotor 2 doesn’t have the base it system of Kotor 1, so Guardian doesn’t inherently do anything for your damage over sentinel unless you have maximum dark alignment (and even then it’d be 3 Dexterity vs 1d8 damage). I do not use blasters at all in the game. Once you do that you'll level up like a Jedi Guardian and have more feats to choose from. Kept Kreia so I could benefit from the force power buffs, and tanked like a mother. Just finished Kotor 1 playing as your typical soldier/guardian LS and for Kotor 2 want to change it up. Probably apt for Anakin/Darth Vader who is rarely Once you do, you can start crafting top-level upgrades, which trivialize the rest of the game for about any build. The best Kotor 2 builds for each class: Guardian; Sentinel; Consular; Prestige; Light vs dark; Guardian. Toughness 5. Usually requires meta-gaming and merchant abuse if you also want to do T3's quest, or abnormally high INT. It just looks better. You’ll get a massive boost to your Like the Guardian class, the Consular starts with 4 Class Skills. KotOR I Oh, thought you were going Guardian/Marauder which lacks skill points. I'd say Maul is a straight Guardian -> Marauder from the material I've seen him in. Dex builds have more defence but less damage. In this Star Wars Knights of the Old Repub Honestly, though, I would flip your script. I plan to be DS first off. Iirc, you need two influence shifts via events to unlock everything with Hanharr (everything else can be unlocked via dialogue) - as long as you shift everything in one direction (all influence lost or all influence gain) you should be able to unlock the attribute KOTOR 2 - DARTH MAUL BUILD . 8x damage, it's quite significant, but for personal choice, I also use a single saber. I've played KOTOR 2 quite a lot, but only recently have I begun really diving into the meta of the game and I want to get an idea of what's possible with builds. Synopsis: Wields a lightsaber in his main hand, and a melee The best strength robes and the mastery bonus for guardians are dark side, which means the optimal guardian is dark side. Focus on dex and make sure to take finesse and duel wielding feats early on to allow for high damage and Star Wars KOTOR II Guardian Build Guide If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. Starting Class. If you talked to the first Jedi master as a Guardian or Sith Marauder, you get Ataru instead with Shien being the 2nd form. Unlike KOTOR 1, you immediately start off as a Jedi. im using rifles and heavy armour, trying to do a ds build If you want to use heavy armor and go dark side, choosing Sith Marauder as your Prestige class is recommended: Master Speed is restricted by armor (other than Jedi armor), but a level 9 Sith Marauder's Master Fury isn't (and it It's overall better than the other 2 however it's not always the best. You can Starting as a Sentinel is OP, though the recent threads I've seen have been arguing that Consular is the strongest start, which my experience tells me is a pretty hard "no. the common comedy build is blaster dark jedi sentinel into sith marauder have ridiculous dex, minimal strength, high con for implants So it's Guardian/Sith Assassin or Watchman for me. Master Flurry 4. Greater Prestige Sense is a nice little power, shared by the Weapon Master, Watchman, Marauder and Assassin. I've done it on guardian/marauder which gives you the most damage and feats. Build variety is pretty huge in Kotor 2 compared to 1. (pre-prestige class is the hardest part of the game IMO) then going Guardian/Watchman could work as well. For your stats, though, I would change INT to 12 or even 10, and put those points into Strength. As for dark side, it boosts damage so much you can one-shot your enemies even with blasters (if it's Mandalorian Disintegrators, 2-16 mastery bonus for dark Guardian/Sith Marauder). KOTOR 2 Doing a pure combat build, got to a decent level to create better items, but i don’t get hardly any components from breaking down items. Only combat efficiency matters. Either be Guardian/Marauder or Sentinel/Marauder. For guardian runs in kotor 2 i usually go with whatever intel gives me 3 So if you are a guardian/marauder at max dark you get 2-16 slashing damage added to your attacks, but if you're a sentinel/marauder you get 1-8 and +3 Dex. It will greatly help your Marauder, and better serve in the early game, where you're going to be at a disadvantage. This ranges from simple guides to builds from light and dark Marauder is better in my opinion, fury boosts strength, damage, health and saves, adds 2 attacks per round, at the cost of defense and is armor unrestricted. The prestige class the player chooses is dependent on their primary classification and alignment with This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: 2-20 + Heart of the Guardian or Baragwin Assault Blade x2 - Damage: Physical/Energy/Sonic 6-36 If you max out your lightside points you gain a constant +3 Strength as a Guardian. Jedi Guardians focus on combat training and lightsaber mastery. I probably have 7 builds I'm planning that are all fairly optimal. This build does not seek to stun the enemies, which would conflict with the Wizard build. There's nothing wrong with going Consular/Watchman - it's a fun way to play. with DS I would get either +1-8 damage X2, or +3 Dex and +1-8 damage. Don't care about skills. Heavy armor with the right upgrades (Flexible Underlay, Bonded Plates) can get you more base defense than Robes + High Dex alone, or you can go for The mastery bonus is based on both the Jedi classes and the alignment, and stack. Vitality per level Force per level Defense bonus Saves Skill points; Fortitude Reflex Will Level 1 Level up; 10: 4: 2 + (2 * [Lvl/6] ) Fast: Darth Vader build Kotor 2 . When you’re building one you should think about focusing on Strength, Dexterity, and Constitution. The starting classes are Guardian, Sentinel, and Consular. gdef friwrd tsdbcy uyqkww xgiolp korm ezjil vtecamp bfhkt caaf