Ball lightning 5e wikidot. On a hit, the target takes 4d6 lightning damage. On each of your ...
Ball lightning 5e wikidot. On a hit, the target takes 4d6 lightning damage. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. The glimmering creature sheds Dim Light in a 5-foot radius, and it has Disadvantage on attack rolls against you, as the light jolts it if it attacks you. Source: PHB'14, page 150. Apr 21, 2023 · A sphere of pulsating lightning appears in an unoccupied space of your choice within range and lasts for the duration. When you create the balls of lightning, you mentally program them to move as you desire, even around corners. Upon striking a creature, the ball stops and remains in place for the remainder of the spell's duration. Any creature that takes Lightning damage from your Lightning Launcher glimmers with magical light until the start of your next turn. Any creature that starts its turn within 5 feet of the sphere must make a Dexterity saving throw. Ball lightning, also known as nautical ball lightning, [5] was an arcane conjuration spell that produced one or more spheres of coruscating electricity that skimmed along surfaces, possibly catching them on fire. When a creature gets within 5 feet of the ball for the first time on its turn or starts its turn there, it is targeted by arcs of electricity, and it must succeed on a Constitution saving throw or take 8d4 lightning damage. It moves 30 feet per round. Join the Worldbuilders Guild. It emulates fireball in many ways, but trades some of that spell's raw power for lightning damage. Nyan's Ball Lightning (5e Spell) This spell, invented by the tabaxi wizard Nyan Kajan, was made in response to a frustration the transmuter had with the end all be all spell of fireball and the comparable lack of use of Lightning Bolt. A creature that comes within 10 feet of the sphere for the first time on a turn must make a Dexterity saving throw, with disadvantage if it is wearing armor made of metal. . The ball sheds bright light in a 20-foot radius and dim light A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. At Higher Levels. Abacus PHB'14 ʟ p150 Adventuring Gear 2 GP, 2 lb. Spells by Class Artificer Bard Cleric Druid Fighter - Eldritch Knight Paladin Ranger Rogue - Arcane Trickster Sorcerer Warlock Wizard You create a 5-foot-diameter ball of concentrated electricity that rolls in whichever direction you point, dealing electricity damage to creatures it strikes. Sorcerer, Wizard Ball Lightning 5 th-level evocation Classes: sorcerer, warlock, wizard Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fur; a piece of amber, glass, or crystal rod; and a silver bead) Duration: Concentration, up to 1 minute You create a ball of arcing lightning in an unoccupied space you can see within range. 1 and the Basic Rules (5e/2014). A ball can move up to 100 feet per round and flies with perfect maneuverability. A 5-foot-diameter sphere of shimmering lightning appears in an unoccupied space of your choice within range and lasts for the duration. Creatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen. Spell Lists. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th. The cannon shoots a ball of lightning to a point you can see within 1,200 feet of the cannon. The lightning then expands to form a 20-foot-radius sphere centered on that point. Available in the SRD 5. The ball buzzes and crackles with electricity and occupies a 5-foot space. The damage die of your Lightning Launcher increases to 2d6. cfjvdqishcqeoxtygegywwkmordpogshilwfyuiyxtnxvvxqcngv